I hear ya - still could have released ittereative patches to fix game-breaking mechanics. I guess I just call into question the wisdom of trying to fix everything in one patch.

I've just project managed a large software implementation and so-called mission critical patches are written, tested and rolled out to Live in a very short period of time. Big updates can wait but anything that's system-breaking (i.e.game-breaking in this context) gets dealt with quickly.