That is exactly the problem. The time limit on Medieval 2 was also ridiculous. They made it two years per turn (despite Generals still aging only six months) because they didn't think most people would play as long as it would take to get to gunpowder and the New World. While this may be true, it's also stupid. If the issue is that they want to appeal to casual gamers who won't want a truly epic game, then why not simply let the player choose whether to start in different eras of the Medieval period like they did in the first Medieval? Then the casual gamers could have their gunpowder spectacles as soon as possible and the rest of us can have our truly epic nine hundred turn games. I won't play Medieval 2 on anything other than a 0.5 timescale now. Nothing else makes sense. The point is, I understand that CA want to appeal to more than just the hardcore, but customisation is the answer. Let us choose the kind of experience we want to have whether it's in terms of victory conditions or possible game length.
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