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  1. #1
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: The Daily Update at the Com

    Am i going crazy or do pirate fleets respawn in the trade theatres?

    I just cleared the starting fleet of Xebecs and a 5th rate and 2 turns later, a fleet of 2 Fluyts and a brig or two just appeared! ouch!

    The er, "Pirates of the Carribean" seem a bit nerfed though. Their recruitment seems more consistent with the low budget you'd get from thsoe two islands. Not really got past 1706 yet though!

    I'm playing on H and bloody hell if it doesn't seem like I am playing on hard... so far so good for v1.3

  2. #2
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: The Daily Update at the Com

    The pirates spawn a galleon or fluyt (Over powered in their own regard) every few turns, and bunch them together in massive fleets.

    Uhh.....

    This post is a mirror image of one of my other ones, but I don't care. Pirates need to be nerfed. They should at most, have a sixth rate, and not an entire fleet of them. Frankly, as Venice, I had to use all my naval bases to make third-rates in order to defeat that massive stack of galleons in the strait of Madagascar.
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  3. #3

    Default Re: The Daily Update at the Com

    Quote Originally Posted by alh_p View Post
    Am i going crazy or do pirate fleets respawn in the trade theatres?

    I just cleared the starting fleet of Xebecs and a 5th rate and 2 turns later, a fleet of 2 Fluyts and a brig or two just appeared! ouch!

    The er, "Pirates of the Carribean" seem a bit nerfed though. Their recruitment seems more consistent with the low budget you'd get from thsoe two islands. Not really got past 1706 yet though!

    I'm playing on H and bloody hell if it doesn't seem like I am playing on hard... so far so good for v1.3
    They're building them on the caribbean islands, grouping them up, and sending fleets into the trade theatres. I've seen them do it. Unless you have a fleet parked over by their islands you won't notice it.

    You know what would be more realistic (but A LOT more annoying), is rather than grouping up in huge fleets, Pirates should group in 2's and 3's and spread all over the map, raiding ports and indiamen. Man, that'd almost force you to build a squadron of frigates to deal with that.

  4. #4
    Iron Fist Senior Member Husar's Avatar
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    Default Re: The Daily Update at the Com

    That wouldn't be bad, but I like how they provide nice naval battles as it is already.

    And I don't find galleons and fluyts overpowered at all, the galleons are designated as warships with a little trade capability, which doesn't even pay for their own upkeep though from what I've seen.
    I haven't had any big problems dealing with them once I got access to third rates and above, you can get a drydock relatively early if they bother you that much.


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  5. #5
    Member Member Zarky's Avatar
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    Default Re: The Daily Update at the Com

    The entire point is that you need to group Galleons and Fluyts with indiamen for protection. I'm not complaining that pirates are kicking my ass in trade theaters as I am Prussia, but when I chose to retreat, my fleet sank immidietly and another time I reatreated but portuguese ships on the node next to me blocked my escape route and pirates attacked again... :D
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  6. #6
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: The Daily Update at the Com

    Zark, If you're blockading or I guess on a trade spot & want to run, fight, (retreat in these situations always seem to mean fleet loss), run your ships to the edge of the battle map & hit retreat, you will get to keep your fleet. Also doesn't take as long as it sounds.

  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Daily Update at the Com

    Not really Prodigal - even if you withdraw/flee that way, your ships often just end of completely lost (usually when they already withdrew once and its their second engagement) Doesn't happen to land armies on the other hand.
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  8. #8
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by FactionHeir View Post
    Not really Prodigal - even if you withdraw/flee that way, your ships often just end of completely lost (usually when they already withdrew once and its their second engagement) Doesn't happen to land armies on the other hand.
    Yep, I'm afraid I've tried what prodigal said and it doesn't work for me. After the first retreat of a given fleet in a turn, any further engagement int hat turn that you don't win results in your fleet being completely lost.

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