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  1. #1
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: The Daily Update at the Com

    Zark, If you're blockading or I guess on a trade spot & want to run, fight, (retreat in these situations always seem to mean fleet loss), run your ships to the edge of the battle map & hit retreat, you will get to keep your fleet. Also doesn't take as long as it sounds.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Daily Update at the Com

    Not really Prodigal - even if you withdraw/flee that way, your ships often just end of completely lost (usually when they already withdrew once and its their second engagement) Doesn't happen to land armies on the other hand.
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  3. #3
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by FactionHeir View Post
    Not really Prodigal - even if you withdraw/flee that way, your ships often just end of completely lost (usually when they already withdrew once and its their second engagement) Doesn't happen to land armies on the other hand.
    Yep, I'm afraid I've tried what prodigal said and it doesn't work for me. After the first retreat of a given fleet in a turn, any further engagement int hat turn that you don't win results in your fleet being completely lost.

  4. #4
    Member Member Luddite's Avatar
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    Default Re: The Daily Update at the Com

    Whats the trade income like when balanced with maintaining the fleets to protect the trade spots?

  5. #5
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: The Daily Update at the Com

    That's very difficult to say given the variability of trade profitability. Remember you've got factors such as quantity of supply, price of goods, number of trade partners and importantly, their population and level of development/enlightenment.

    The easiest thing to do is a turn by turn analysis of how much trade is costing you (upkeep of trade ships & escort) and how much you are making from specific goods (harder), or trade as a whole (easier).

  6. #6
    Iron Fist Senior Member Husar's Avatar
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    Default Re: The Daily Update at the Com

    Well, when you hover the mouse over a certain ware in the trade screen, it shows you how many units you get and how much they're worth at the currenty market price, if that value is considerably lower than what your trading fleet in the respective theater costs, I'd say you're not really earning a lot with that fleet, unless you could somehow sell more units of that ware than the ships ship to your homeland.
    With galleons and fluyts only you'd probably make a big deficit while indiamen generate some nice profit, usually I'd put two to four of the former and four or more of the latter onto a trade spot, too many of them and the market price goes down too much I guess but I haven't experienced that much with it either.


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  7. #7
    Member Member Luddite's Avatar
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    Default Re: The Daily Update at the Com

    Based on that I would think that; when assessing cost and time of producing trade and escort fleets, balancing against the loss of early invetsment in other economic infrastructure, probably means that trade spots come to be profitable mid to late game with the rises in population and tech.

    Do the trade spots cause DoW with AI factions, just wondering whether they are a general killing zone or mainly conflict there is with pirates and conflict drops once they are knocked out? Just wondered whether it is better to focus on dominating one arena or spread across the theatres to reduce the effect of over-supply.

    Guess if it is combat heavy it can be profitable in prize money if nothing else.

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