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Thread: The Daily Update at the Com

  1. #511
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: The Daily Update at the Com

    Well, it's nice they fixed the invisible cavalryslaughtering sticks of terror, but what about the psychotic AI and massive penalty for even the slightest breach of any treaty, ever?

    EDIT:
    I think those would be far more 'impactful' than the AI garrisoning ports. Frankly, I have to sit through the 'tug of war' between two factions garrisoning/raiding a port way too much.
    Last edited by Sheogorath; 07-01-2009 at 19:18.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  2. #512
    Member Member Elmar Bijlsma's Avatar
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    Default Re: The Daily Update at the Com

    That's it, hotfix wise? My campaign CTDs to a halt all of a sudden.

    Sure hope the next patch to fix isn't 2 months away, as it's completely pointless to play if the game grinds to a halt again. They seemed to have had this fixed in 1.2, what happened?! Hopefully a few more hotfixes get deployed along the way. That was the whole upside of going with Steam in the first place.
    Last edited by Elmar Bijlsma; 07-01-2009 at 19:21.

  3. #513
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by Sheogorath View Post
    Well, it's nice they fixed the invisible cavalryslaughtering sticks of terror, but what about the psychotic AI and massive penalty for even the slightest breach of any treaty, ever?

    EDIT:
    I think those would be far more 'impactful' than the AI garrisoning ports. Frankly, I have to sit through the 'tug of war' between two factions garrisoning/raiding a port way too much.
    Well that massive penalty applies in some interesting instances, not always. For example, I (France) decided to side with my protectorate (Wurtenberg) when my ally (Spain) attacked it. The next thing I noticed: I got HUGE -200 relationships with every Western faction INCLUDING my protectorate I was defending...

    Definitely, seems like some faulty logic implemented here, especially that latter part.

    I reloaded the game and instead of siding with my protectorate, I sided with Spain (the aggressor). There was no global penalty (none whatsoever) in that case... The only penalty was that my former protectorate started hating me.

    It seems, the game considers 'protectorate' alliances differently than regular alliances, valuing the latter more.

  4. #514
    Member Member TB666's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by FactionHeir View Post
    Eh, invisible defences are on field battles too, not just settlement battles....
    Yes and that's what is fixed.

  5. #515
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by TB666 View Post
    Yes and that's what is fixed.
    Quote Originally Posted by CA
    Grand Campaign - Settlement battle - Fixed instances of invisible deployable defenses
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  6. #516
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by Slaists View Post
    Well that massive penalty applies in some interesting instances, not always. For example, I (France) decided to side with my protectorate (Wurtenberg) when my ally (Spain) attacked it. The next thing I noticed: I got HUGE -200 relationships with every Western faction INCLUDING my protectorate I was defending...

    Definitely, seems like some faulty logic implemented here, especially that latter part.

    I reloaded the game and instead of siding with my protectorate, I sided with Spain (the aggressor). There was no global penalty (none whatsoever) in that case... The only penalty was that my former protectorate started hating me.

    It seems, the game considers 'protectorate' alliances differently than regular alliances, valuing the latter more.
    No that is not quite it. I had a huge penalty for siding with the Dutch rather then Hanover. Now every single European faction is hostile toward me.

    This may have sounded like a good idea when it was thought up but the implementation leaves a great deal to be desired.

    When two allies go to war you are in a loose/loose situation. Some times I think the game goes looking for your allies and protectorates just to cause those situations.

    It needs changed ASAP and so does the “Monty Python’s Black Knight” AI.

    The only way to off set any of the penalties is with the state gift which has a max of 100 points and not other gifts or considerations have any impact at all.

    The AI no longer asks for peace nor will it except it. This is exactly counter to what some of the CA staff posted in the updates.

    Fine! they fix some stuff and then go and totally foul up things that should be easy!

    What is it all about?


    Education: that which reveals to the wise,
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  7. #517
    Member Member TB666's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by FactionHeir View Post
    considering that it's either fort battles or field battles, which do you think it is ??

  8. #518
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by Fisherking View Post
    No that is not quite it. I had a huge penalty for siding with the Dutch rather then Hanover. Now every single European faction is hostile toward me.

    This may have sounded like a good idea when it was thought up but the implementation leaves a great deal to be desired.

    When two allies go to war you are in a loose/loose situation. Some times I think the game goes looking for your allies and protectorates just to cause those situations.

    It needs changed ASAP and so does the “Monty Python’s Black Knight” AI.

    The only way to off set any of the penalties is with the state gift which has a max of 100 points and not other gifts or considerations have any impact at all.

    The AI no longer asks for peace nor will it except it. This is exactly counter to what some of the CA staff posted in the updates.

    Fine! they fix some stuff and then go and totally foul up things that should be easy!

    What is it all about?
    Was Hannover your protectorate? The case I described involved my protectorate and my ally attacking my protectorate. When I sided with the protectorate I got -200 to my relationships with all of Europe (including the protectorate I was trying to protect). When I reloaded the game and sided with the aggressor, I got no "diplo-hit" whatsoever... So, either this is an inconsistently implemented feature, or CA considers "protectorate alliances" inferior to "regular alliances"... Of course, this is not documented so we have to learn about it "the hard way". My "hardship" was to replay a long battle that preceded the Spanish DOW on my protectorate.

    Playing on VH I have had AI accept ceasefire several times. I did not offer much in exchange neither: just returned a province, or paid some (1000 or two) cash or, in several instances', just offered ceasefire right after having trashed the AI in a battle or taken a province from them. True, it does not seem to work always. Some factions seem to be in a 'berserk' mode and would accept no peace, no matter what. Maybe it's due to randomly generated 'province psychological profiles'. Not sure they are in ETW, but they were present in the previous TW games.

  9. #519
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: The Daily Update at the Com

    Just had a field battle against the Brits. The British light infantry deployed stakes who were visible on the battle map
    Last edited by Monsieur Alphonse; 07-01-2009 at 21:24.
    Tosa Inu

  10. #520
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: The Daily Update at the Com

    Does anyone know if a hotfix requires a new game to get the changes in?

  11. #521
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by AussieGiant View Post
    Does anyone know if a hotfix requires a new game to get the changes in?
    Yes. No. The update was downloaded while playing the game. I noticed that my game was updated and that the fix worked because the stakes were visible during a battle.
    Tosa Inu

  12. #522
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by Monsieur Alphonse View Post
    Yes. No. The update was downloaded while playing the game. I noticed that my game was updated and that the fix worked because the stakes were visible during a battle.
    So that's a "no", it doesn't require a new game to take affect?

  13. #523
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Daily Update at the Com

    Doesn't seem to
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  14. #524
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: The Daily Update at the Com

    1st July:

    Hi guys,

    A hotfix will be released later this evening for Empire: Total War that fixes the following:
    Land Battles - Fixed exit crash which could occur when grouping/ungrouping Grand Campaign - Settlement battle - Fixed instances of invisible deployable defenses Thanks,

    Mark O'Connell
    (aka SenseiTW)
    http://shoguntotalwar.yuku.com/srepl...ly-Update.html

  15. #525
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by AussieGiant View Post
    So that's a "no", it doesn't require a new game to take affect?
    Indeed. You don't have to start a new game.
    Tosa Inu

  16. #526
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: The Daily Update at the Com

    Excellent!!

  17. #527
    EB player Member Wausser's Avatar
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    Default Re: The Daily Update at the Com

    My problem wasn't solved by the hotfix
    My Balloons:


    Playing as the Republiek der Zeven Verenigde Nederlanden

    The actual UP flag



  18. #528
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: The Daily Update at the Com

    Well here is today’s new update. It explains a bit...



    2nd July:

    Dear all,

    Todays update concerns the 'fast forward' problem that several people have reported. Hopefully this information will give you some background as to whats occuring and why.

    With the introduction of multi-threading in battles the game logic and the display of the game now updated simultaneously. This has had an effect on the time speed up. Previously on 4x speed the game logic would do 4 logic updates before the display would render a single frame, meaning movement of the camera and animation became jerky.

    With multi-threading this logic speed up occurs whilst the display is still rendering, the advantage of this is that the camera moves smoothly, so you can survey the battlefield whilst the game is running faster, the downside is that the logic must sync with the display every update, meaning that your display frame rate effects the amount of speed-up and that running with 4x speed-up with multi-threading on may result in a battle lasting longer than with multi-threading turned off, even though your frame rate may be (significantly) higher.

    You're still in fast forward, but it's tied to a different maximum meaning in some cases this may appear or actually be slightly slower.

    Hope this sheds some light on the issue.

    Kind regards,
    Kieran


    Education: that which reveals to the wise,
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    the vast limits of their knowledge.
    Mark Twain

  19. #529
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Daily Update at the Com

    wait what? I am not sure I get this. All I know is that when I click fast forward the game goes at EXACTLY the same rate, there is no speed up what-so ever......

    I am not a computer expert at all, could someone explain this to me?
    Last edited by Cultured Drizzt fan; 07-02-2009 at 20:01.
    Micheal D'Anjou
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  20. #530
    Member Member Elmar Bijlsma's Avatar
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    Default Re: The Daily Update at the Com

    Here's as I understand it.
    It used to be that if you fast forwarded the game for every time the game updated your screen (your FPS) the game would make it's calculations as if four screen updates took place. So for four moments of game calculation it can draw one screen. So a total of 5 tasks on the CPU.
    With the multi-threading, the game calculations and drawing the screen are now linked together to make them more efficient in normal play. But a side effect is that you can't have one without the other. So if you want four moments of game calculations, the game now has to draw four screens too. That's 8 tasks the CPU for the same length of time that previously need 5. If that's too much for your computer too handle, the game has to slow down the action, resulting in little or no acceleration.

    Basically, the multi-threading means the game can no longer "cut corners" by dropping screen updates in favour of game updates.

  21. #531
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Daily Update at the Com

    thanks that makes sense.....

    stills annoying when you have to sit and watch your 4th rate chase after a sloop and you cant fast forward.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  22. #532
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: The Daily Update at the Com

    So...basically they're ignoring the AI and diplomacy issues?
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  23. #533
    Member Member Durallan's Avatar
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    Default Re: The Daily Update at the Com

    AI campaign is probably considered 'game balance' there fore not important for them to look at until theyve fixed crashes and the like, so itll probably be fixed last if they think it needs fixing at all.
    I play Custom Campaign Mod with 1.2!
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  24. #534
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by Sheogorath View Post
    So...basically they're ignoring the AI and diplomacy issues?
    Yes, that's exactly what they said. Posting a fix for one problem definitely means that they arent going to fix any other problems. I can't see any other way that this could be interpreted.

  25. #535
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Daily Update at the Com

    Thats's how it certainly went for M2TW
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  26. #536
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by FactionHeir View Post
    Thats's how it certainly went for M2TW
    Oh, were there hotfixes for M2?

  27. #537
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by Daveybaby View Post
    Oh, were there hotfixes for M2?
    No, but hot fixes seem now to be used to clear up bugs created by new patches.

    I'd be happy to download patches and not run through Steam if it meant not having to play with so many glitches and bugs. That's not an actual trade off though, so I don't think waving hot fixes around like a flag is much use. IMO.

    Apologies if that seems a little blunt.

  28. #538
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: The Daily Update at the Com

    Has ANYBODY seen/had a sea invasion since the patch?

  29. #539

    Default Re: The Daily Update at the Com

    Does anyone know what was changed for the Russian Line Infantry in the patch?

    They were supposed to be improved to bring into line with other factions, but the stats seem the same to me so far. Accuracy is still less (35) than others (40-45) and nothing else seems to stand out to me.

  30. #540
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: The Daily Update at the Com

    Quote Originally Posted by webadr31 View Post
    Does anyone know what was changed for the Russian Line Infantry in the patch?

    They were supposed to be improved to bring into line with other factions, but the stats seem the same to me so far. Accuracy is still less (35) than others (40-45) and nothing else seems to stand out to me.
    They have a higher mêlée (attack) and charge value.
    Tosa Inu

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