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  1. #1
    Member Member Durallan's Avatar
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    Default Re: The Daily Update at the Com

    I have to say the major problem with sieges is that the enemy doesn't let me range them at all, they just send all their units to scale the walls, they run around the sides and climb up the walls and then run to the flag in the middle, Now I don't know how else the enemy should go about it but it means your fighting off his units one at a time and there must be a more efficient way for the AI to attack and win, theres only so much you can do against a fort but yea, I wanna be able to pound him with alot of mortars before he attacks :P ruins my fun just rushing everytime, and then sometimes the artillery won't do anything and sometimes he won't do anything except shoot his artillery at the indestructable parts of your fort... it certainly can be improved.
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  2. #2
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: The Daily Update at the Com

    Update from today

    8th July:

    Hi guys,

    Today we fixed an issue where you would order artillary to stop firing and they would continue.

    Jack will be back tomorrow with a more detailed update...

    Thanks,

    Mark O'Connell
    (aka SenseiTW)
    Tosa Inu

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The Daily Update at the Com

    To quote a fictional space marine:

    "Hell, its about time."
    Seriously, this has been annoying. I can't believe its taken this long! Glad they finally got to it...
    Last edited by antisocialmunky; 07-09-2009 at 05:09.
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  4. #4
    Member Member Elmar Bijlsma's Avatar
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    Default Re: The Daily Update at the Com

    Curiously, my cannons stopped doing that.
    I checked first thing with 1.3 and they did still fire when they shouldn't have, but since then I haven't seen them do it at all and I've been using the cease fire option regularly again. Think it might have been 1.3.1, though why this should be is a mystery to me.
    Oh well...

  5. #5
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: The Daily Update at the Com

    Today a huge update:

    9th July:

    The Naval Gameplay Enhancement

    Empire introduced real-time naval battles to the Total War series for the first time. The reaction to them on the forum has generally been very positive, and we are very proud of our first foray into naval warfare.

    However as they are our first effort, naturally we feel we could do more. Therefore one of the things we're focussing on in update 1.4 is naval battle balancing.

    Whilst on the land you have quite clear lines between different unit types, naval battles at releasing were mostly lacking in that area, there was no rock, paper, scissor balance. Whilst there were differences, they were not really big enough to encourage mixed fleets.

    So for update 1.4 there has been a rebalancing of ships to create greater diversity between different ship types along with improving the overall game play of the battles.

    The balance that now exists for naval battles is like this:

    Ships of the Line beat Frigates who beat Small Ships who beat Ships of the Line who beat Ships of the Line

    Now of course this is not the complete extent of it. Ships of the Line are still the best at taking on other Ships of the Line. Special ships such as rocket ships, bomb ketches and galleys fill special niches on the battlefield.

    This new balance has been achieved by adjusting the hull strength, marksmanship (accuracy), reload rate, ranges, morale and damage of various ships.

    The ship types now work like this:

    Ships of the Line
    Pros:
    - Best morale
    - Strongest hulls
    - Best firepower

    Cons:
    - Slow speed
    - Large turning circle
    - Low accuracy and slow reload time
    - Shorter range guns

    Frigates
    Pros:
    - Good accuracy and reload speed
    - Long range guns
    - Good speed and turning rate

    Cons
    - Relatively weak hulls
    - Not much firepower

    Small Ships (sloops and brings)
    Pros:
    - Fastest ships
    - Very manoeuvrable
    - Best accuracy and reload time
    - Long range guns like frigates

    Cons:
    - Very weak hulls
    - Lowest amount of firepower

    Now of course there is variance within each ship type, and especially within Ships of the Line there are now more noticeable differences in firepower and other stats between ships such as 4th rates and 3rd rates.

    And with the above changes, you can see how the new balance dynamic works. Ships of the Line are very strong and have large amounts of firepower, but low accuracy, slow turn speed and lower range compared to frigates and small ships makes them vulnerable to fast small ships like sloops. Frigates are also a threat, but being bigger targets than small ships means they are vulnerable if they wander into the Ships of the Line range.

    Small ships, being very fast and manoeuvrable can keep at range of Ships of the Line and hit them with their longer guns whilst out-turning them. As chain shot has received a boost in damage, even with their low amount of fire power ships such as sloops can be a threat to even the biggest Ships of the Line. It may take a few of them or a long time, but they can wear them down.

    Frigates sit in between the other two types. Still fast and nimble, they have long range guns like the small ships. But because they are bigger in size, they are more vulnerable against Ships of the Line if they wander into their gun range. They have good accuracy and quite quick reload rate, and this combined with their nimble nature allows them to take on the even fast sloops and brigs.

    All ships have been adjusted to have overall more accurate gun types, and the sterns of all ships have been weakened a lot in order to make raking shots more damaging. Various modifiers have tweaked to reduce the amount of random ship sinking whilst the health bars only showed little damage. Now it is pretty much always clear when a ship is likely to sink.

    The turn rate whilst stopped has also been reduced for most ships to prevent them from turning quickly on the spot and acting like turrets.

    Rocket ships have also had some changes made to their rockets to make them less powerful.

    ----


    All these changes combined add a new dynamic to naval battles. The best fleet will still be mostly Ships of the Line with a few frigates in support, but now there is the possibility of a wider range of tactics.

    So with 1.4 you will be getting a new gameplay experience for naval battles which adds a new dynamic and rock, paper, scissors element to them.
    Tosa Inu

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Daily Update at the Com

    I'm interested in what they did to galleys, bomb ketches and steamships then.
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  7. #7
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: The Daily Update at the Com


    ...And WHY would frigates have more accurate guns than ships of the line?
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

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