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  1. #1

    Default Re: The art of fueling conflicts

    The main problem is that some factions will never, ever expand and go on the offensive. If you can find one that will, sending them gold and techs will help. I do it occasionally.
    "Sit now there, and look out upon the lands where evil and despair shall come to those whom thou lovest. Thou hast dared to mock me, and to question the power of Melkor, master of the fates of Arda. Therefore with my eyes thou shalt see, and with my ears thou shalt hear; and never shall thou move from this place until all is fulfilled unto its bitter end". -Tolkien

  2. #2
    Member Member Eusebius86's Avatar
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    Default Re: The art of fueling conflicts

    Tech won't cause a country to expand, but it will help countries defend themselves that you don't want to fall. As Prussia, I didn't want Sweden to fall to expanding Poland. They held their own much better after bayonets, the first firing drill, and the first canon tech...

  3. #3
    Heir to the Scottish Throne Member Relic's Avatar
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    Default Re: The art of fueling conflicts

    Tech is useful. But a garrison and invasion force is the most useful thing you can have. The Ottomans are too busy with Europe to handle Africas defence. Strike them and the Barbary States if you can!

  4. #4
    Member Member Liberator's Avatar
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    Default Re: The art of fueling conflicts

    I'm not interested in war with the Ottomans, and I own the Barbary State territory already.
    I want Persia to do the dirty work for me
    The Ottomans just bore me as they don't stop spamming ships.
    Better dead than a Coward - Gurkha motto

  5. #5
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: The art of fueling conflicts

    Quote Originally Posted by Liberator View Post
    I'm not interested in war with the Ottomans, and I own the Barbary State territory already.
    I want Persia to do the dirty work for me
    The Ottomans just bore me as they don't stop spamming ships.
    Mostly insignificant ships! Three or four third rates and about the same number of frigates will take out a whole fleet or maybe two.

    When I helped the Swedes, all they did was spam troops and put them on the Border of Norway. Now I held Norway and was at one point going to gift it to them. But they were at war with Russia. I took St Petersburg and gave that to them but they never did anything with it. It was taken back by the Russians, just ahead of Coreland I might add, and I had to retake it in a new war with Russia, where I gutted them, sounded Sweden on all sides and decided it was fruitless to try to assist an AI that was so inept that it couldn’t function in its own interest.


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  6. #6

    Default Re: The art of fueling conflicts

    the biggest problem as others have stated isnt necessarily techs, its aggression. in my current vh/vh camp everyone is ahead of me in techs

    so far in my experience only a few factions ever grow, which is silly considering the hot bed that is central europe. in my few campaigns, sweeden usually takes out denmark. and spain takes out portugal. but thats bout it. russia barely moves, despite having full stacks sittin on the borders of Dagestan and Georgia. usually someone wipes out austria, wether its a joint effort between some of the other powers or 1 single faction i dont know, there usually at war with everyone.

    the biggest suprise to me came when frace was annihilated by savoy. who now own like all of western europe. (granted its only like 3/4 provinces lol)

    as i said b4 tech isnt necessarily the problem. despite being in a constant state of war, russia almost never expands, same with many of the european factions. its almost like they got the diplomacy system working well, but forgot to make the AI actually act against each other. they stay at war for whole games without ever attacking or making peace lol.

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  7. #7

    Default Re: The art of fueling conflicts

    One thing I *never* figured was why Galactic Civilizations was the only game *ever* to allow me to sell actual arms to minor nations I wanted to use as proxies in conflicts. Ok, so I could do the same in HoI2, but... still...

    I mean, it's one thing to sell tech to factions I want to survive, it's another if I can actually provide them with equipment to raise a large standing army. It would also help me keep my own expenses in trim - let me disband excess units I no longer need and "cascade" their equipment to... say... the Maharatas. Or one of the native American factions. Like the most ridiculous twink in the history of mankind.

  8. #8

    Default Re: The art of fueling conflicts

    Quote Originally Posted by DisruptorX View Post
    The main problem is that some factions will never, ever expand and go on the offensive. If you can find one that will, sending them gold and techs will help. I do it occasionally.
    In fact if you look at MikeV's data extract some factions are literally listed as "non-expansionist"

  9. #9
    Member Member Liberator's Avatar
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    Default Re: The art of fueling conflicts

    Quote Originally Posted by nafod View Post
    In fact if you look at MikeV's data extract some factions are literally listed as "non-expansionist"
    Where can I find this?!
    Better dead than a Coward - Gurkha motto

  10. #10

    Default Re: The art of fueling conflicts

    Another fun little plan; if the enemy are having a lot of trouble keeping all their provinces under control.....dump all the enlightenment techs on them. Enjoy your rebellion ****hole, I'll send a couple armies to clean it up for you.
    Love is a well aimed 24 pounder howitzer with percussion shells.

  11. #11
    Member Member Mr Frost's Avatar
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    Default Re: The art of fueling conflicts

    Quote Originally Posted by Liberator View Post
    Where can I find this?!
    Here .







    I just realised I should probably show you the specific data He was refering too Main Pack/Factions , and point out that Non Expansionist doesn't determine [i]absoulute behaviour as I've seen Wurtenburg {non expansionist} tear Prussia and Austria appart and dominate central Europe without and help or interfereance on my part {in a Great Britain game} , so it clearly is a description of behaviour tendancy and not certainty .
    Last edited by Mr Frost; 04-22-2009 at 19:27.
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  12. #12
    Member Member Darth Venom's Avatar
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    Default Re: The art of fueling conflicts

    Quote Originally Posted by Mr Frost View Post
    I just realised I should probably show you the specific data He was refering too Main Pack/Factions , and point out that Non Expansionist doesn't determine [i]absoulute behaviour as I've seen Wurtenburg {non expansionist} tear Prussia and Austria appart and dominate central Europe without and help or interfereance on my part {in a Great Britain game} , so it clearly is a description of behaviour tendancy and not certainty .
    Iirc, in the past games, the overall behaviour of a faction can change during a game when conditions (e.g. "attacked by France") are met. This could have happened to Wurtemberg in your game. This is pure specultaion on my part though...

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