Results 1 to 30 of 43

Thread: Realist Movement Mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guest Azathoth's Avatar
    Join Date
    Jul 2009
    Location
    Gnawing hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
    Posts
    783

    Default Re: Realist Movement Mod

    What exactly do you have to change if you want to do this manually?

  2. #2
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Realist Movement Mod

    you mean 12 turn per year, you have to code EBBS script there was a script generator for RTW forgot the name but you can search in modding tools. it automatically produces turns peryear but you have to copy the script part into 4 turn per year section that is in the very end of the EBBS script.
    but as you have to change all reforms (that wwas triggered with turn number) or you will get them very early that means you may get even imperials before 200 BC. as EBBS is around more than 1000 turns so you basically will make a script that will have more than 7-8 000 turns. so why ı gave up.
    I mostly conquer half of the world before 300. turn.
    What shall I do with the remaing 6500 turn!

    P.S. If you decide to code manually beware you need just 6 months, while script generator handles it in less than 5 mins. :-)
    Last edited by Atraphoenix; 07-10-2009 at 11:29.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  3. #3
    Guest Azathoth's Avatar
    Join Date
    Jul 2009
    Location
    Gnawing hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
    Posts
    783

    Default Re: Realist Movement Mod

    No, I meant the increased movement rate, what has to be modified?

  4. #4
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Realist Movement Mod

    Quote Originally Posted by Azathoth View Post
    No, I meant the increased movement rate, what has to be modified?
    character.txt file should be modified.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  5. #5
    Guest Azathoth's Avatar
    Join Date
    Jul 2009
    Location
    Gnawing hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
    Posts
    783

    Default Re: Realist Movement Mod

    So it's descr_character and I change starting action points to, uh, what number do you use?

    Sorry for pestering you so much.

  6. #6
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Realist Movement Mod

    Quote Originally Posted by Azathoth View Post
    So it's descr_character and I change starting action points to, uh, what number do you use?

    Sorry for pestering you so much.
    I used 260 same as Roma Surrectum used. After I had some enormous value "350" but it was too effective on game play though it is realist. strong factions dominated the game.

    like you can easily destroy pahlava just in the first turn if you play AS.

    According to Achaemenid resources it took only 13 days from Persepolis to Susa via Royal road.
    if I do apply this because of we have 3 months just in one turn you can move an army from sardis to baktria.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  7. #7

    Default Re: Realist Movement Mod

    According to Atraphoenix earlier in this thread:

    Quote Originally Posted by Atraphoenix View Post
    According to Achaemenid resources it took only 13 days from Persepolis to Susa via Royal road.
    if I do apply this because of we have 3 months just in one turn you can move an army from sardis to baktria.
    Also, I would prefer 12tpy.
    It would increase playing time, but when the constuction and recruitment time is equally augmented, the turns themselves would become shorter, because there isn't as much to micromanage.
    Last edited by podoh; 11-05-2009 at 21:29.
    Read my AAR:
    The Ferghana Chronicles

    (please?)



    -count: a lot from Arthur, king of the Britons for some modding help.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO