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  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB Unit List Reloaded

    I see you do not list the hitpoints correctly for special units like elephants and chariots. These have their "secondary" hitpoints added in battle too.

    (Other units also have secondary hitpoints, but these are only counted for autoresolve. Similarly, autoresolve is different for elephants and chariots, where each rider gets as many hitpoints as the beast including riders in played-out battle).
    Last edited by bovi; 05-03-2009 at 01:36.

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  2. #2
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: EB Unit List Reloaded

    First of all, I want to say that this unit list is an excellent idea

    Quote Originally Posted by bovi View Post
    I see you do not list the hitpoints correctly for special units like elephants and chariots. These have their "secondary" hitpoints added in battle too.
    Cidainh have their HP listed correctly, but Scythed Chariots and Elephants haven't.


    (Other units also have secondary hitpoints, but these are only counted for autoresolve. Similarly, autoresolve is different for elephants and chariots, where each rider gets as many hitpoints as the beast including riders in played-out battle).
    What other units would these be?




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  3. #3

    Default Re: EB Unit List Reloaded

    Some cavalry types, I think; IIRC there was some HP trickery to make Horse Archers perform better in auto resolve (they used to get indiscriminately slaughtered in auto resolve, making especially the life of AI nomads that bit more painful).
    Last edited by Tellos Athenaios; 05-03-2009 at 16:25.
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  4. #4
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: EB Unit List Reloaded

    The link seems to be broken

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  5. #5

    Default Re: EB Unit List Reloaded

    The online-only link works just fine for me?
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  6. #6
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: EB Unit List Reloaded

    The link seems to be broken

    Edit: False. Sorry

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  7. #7
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: EB Unit List Reloaded

    Update of the online version:
    • has now a filter selection for factions
    • applied filter are now shown directly
    • "Reset" resets all filter



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  8. #8

    Default Re: EB Unit List Reloaded

    Really nice work! Thanks
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  9. #9

    Default Re: EB Unit List Reloaded

    Awesome list. Can't wait to compare!
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  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB Unit List Reloaded

    Quote Originally Posted by athanaric View Post
    What other units would these be?
    That would be all of them. All infantry, as well as cavalry which are primarily melee units, get 1 extra secondary hitpoint. Ranged cavalry get 2 extra secondary hitpoints. This ensures that ranged cavalry are counted more like an actual battle would play out when autoresolving, giving the steppe factions their well-deserved teeth. Before this change, horse archers were deadly in played out battle (and they still are) but were completely massacred by common infantry like pantodapoi, as if they had charged into their lines. We first tried to only give the ranged cavalry 1 extra hitpoint and nothing for the infantry, but they were then outrageously overpowered. I think we have a good balance now.

    It has a secondary effect of reducing the immense advantage the special units have in autoresolve, where chariots and elephants literally have several times their usual resilience. This is still not very close to the usual outcome of a played out battle.

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  11. #11
    Member Member Dutchhoplite's Avatar
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    Default Re: EB Unit List Reloaded

    Is there some easy way to print all this :)
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  12. #12

    Default Re: EB Unit List Reloaded

    Your web browser of choice should let you print.
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