Quote Originally Posted by athanaric View Post
What other units would these be?
That would be all of them. All infantry, as well as cavalry which are primarily melee units, get 1 extra secondary hitpoint. Ranged cavalry get 2 extra secondary hitpoints. This ensures that ranged cavalry are counted more like an actual battle would play out when autoresolving, giving the steppe factions their well-deserved teeth. Before this change, horse archers were deadly in played out battle (and they still are) but were completely massacred by common infantry like pantodapoi, as if they had charged into their lines. We first tried to only give the ranged cavalry 1 extra hitpoint and nothing for the infantry, but they were then outrageously overpowered. I think we have a good balance now.

It has a secondary effect of reducing the immense advantage the special units have in autoresolve, where chariots and elephants literally have several times their usual resilience. This is still not very close to the usual outcome of a played out battle.