Quote Originally Posted by AussieGiant View Post
It certainly takes me a moment to get passed the: "It's too easy and the AI isn't agressive enough."

To now:

"The AI is too aggressive and is not not behaving sensibly."

I mean for god sake, without outlining anyone's specific requirements set on the topic how is CA meant to magically "know" just what is too hard or too easy for everyone?

Maybe the difficulty settings are relevant now.
Well it's annoying that intelligent diplomacy is advertised and is no longer present. I was playing as Sweden and had Persia and the Maratha Confed. declare war even though I was in very good standing with both nations. In the end it didn't matter because I ended up killing off both nations.

Also, if really weak nations are going to attack a superpower, they should really do it as an alliance rather than just one country. I mean the AI should know who's the enemies of their enemies and say, "Hmm if we both declare war at the same time we'd really stand a greater chance then doing it individually 20 years apart"

In example Mysore declares war on me, not after I take over northern India, not after Marathas declare, but only when they're the only faction left in India and they only have two places do they decide to declare war.

I guess the only reasonable way to fix what I'm talking about would be to make the "Enemy of my Enemy is my friend" attribute override the "Territorial Expansion" attribute.