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  1. #1
    Heir to the Scottish Throne Member Relic's Avatar
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    Exclamation Patch 3!

    http://shoguntotalwar.yuku.com/topic/55220

    Wooh!

    Hi guys,

    Update 3 for Empire: Total War will be available to download later tonight. In the mean time, below is a list of all the major fixes included with the release.

    Many thanks,

    Mark O'Connell
    (aka SenseiTW)

    CRASH FIXES
    - Fixed crash when disbanding generals unit.
    - Fix for crash on trying to merge ships from port into ships next to port.
    - Fixed rare crash relating to boarding.
    - Fixed crash to do with reinforcing armies.
    - Fixed crash on revolution video attempting to play.
    - Fixed crash for double clicking on sinking ship on campaign map.
    - Fix for crash on merging units but moving into fort before army arrives.
    - Fixed several crashes related to rakes.
    - Fixed crashes relating to battles when running Czech or German versions of the game.
    - Fixed crash on moving army into region of faction player has military access and then cancelling military access.
    - Fixed crash on trying to exchange ships between 2 fleets.
    - Fixed crash on spamming move orders to puckle guns locked in melee combat.
    - Fixed hard lock on inviting host to their own MP game.
    - Fix to prevent loading of mod causing crash post patch.
    - Various end turn crash bugs fixed.
    - Fixes to crash bugs relating to completion of revolutions.
    - Some fixes relating to merging and disbanding.
    - Fix for several crashes in land battles.
    - Several crashes relating to attacking cities fixed.
    - Several load save game crashes fixed.

    CAMPAIGN
    - Armies now placed correctly on battlefields in relation to campaign.
    - Fix for nearby ships sometimes not being included as reinforcements for battles.
    - Fix for incorrect numbers sometimes showing on trade routes.
    - Units with limits on how many can be recruited now show how many are available.
    - Various fixes relating to rakes and infiltrating.
    - Fixes relating to problems moving armies/merging into army's right next to settlements.
    - Various trade bug fixes.
    - Fix for moving agent from settlement moving army instead of agent.
    - Fix for several bugs relating to military access and armies being in regions.
    - Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired.
    - Fix for sallying out armies breaking siege at times even when losing the battle.
    - Fix for bugs relating to capturing ships on returning to campaign map from naval battle.

    LAND BATTLE
    - Improvements to path finding have been made.
    - Some fixes to units not garrisoning buildings.
    - Fort gate ownership made clearer with faction flags appearing at the gatehouse.
    - Fix for problem relating to artillery unlimbering after being ordered to limber.
    - Fix for puckle guns moving on their own in some circumstances.
    - Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes.
    - Fix for missile cavalry not reloading when out of combat.
    - Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles.
    - Quebec episodic land battle fixed ground type in deployment area
    - Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen.

    NAVAL BATTLE
    - Several fixes for ships clipping into each other.
    - Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack.
    - Crew uniforms improved to make identification of the crew type and faction easier.
    - Defending ship is not allowed to fire cannons anymore during boarding procedure.
    - Improved naval grouping UI and group movement made.
    - Improvements made to ship collisions to reduce chance of ships getting stuck.
    - Fix for sail damage not being shown when volumetric effects turned on.

    MULTIPLAYER
    - Various fixes for joining games/game lobby issues.
    - Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances.
    - Long riflemen and winged hussars removed from early era battles.
    - Fix for insufficient funds always showing on unit cards even when enough money is available.
    - Player name is now displayed on unit tooltips.
    - Team chat is now displayed in a different colour.

    AI
    - Basic fix for AI being unable to move army by fleet.
    - Aggression of factions in campaign improved, as well as tweaks to diplomacy.
    - Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies.
    - Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes.
    - Siege battle AI improvements made.
    - Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches.

    MISCELLANEOUS
    - Delete save game button added to save game list.
    - View replays button added to single player Play Battle menu.
    - Various sound fixes and improvements.
    - Various incorrect text messages fixed.
    - Fixes to various graphical glitches with display of walls.
    - Fixes made for stuttering videos.
    - Fix for several game option settings not being saved correctly, including settings such as floating flags.
    - Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player's army.
    - Armour and shield values are now added into melee defence value shown on unit cards.
    - Lots of other small and minor bug fixes.

    BALANCING
    - Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level.
    - Ship recruitment and upkeep costs have been increased in campaign.
    - Various balancing and cost adjustments to improve multiplayer land battle balance.
    - Ship costing improvements made for both campaign and multiplayer.
    - Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign.

    EXTRA NOTE:
    - We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch.
    - Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch.
    - Please also note that this update is save game compatible but you should start a new game to see all of the benefits.
    Edit: I see Lemur beat me to this by 8 minutes on the daily thread..
    Last edited by Relic; 05-06-2009 at 16:37.

  2. #2

    Default Re: Patch 3!

    with austria not having a long range unit... i expect the mp scene to change quite a bit.. grenzers are good... but not good enough to make up for not having range and not having horse regiment..



    i always wondered why usa was the only faction to get long range unit in early... but instead of taking it away perhaps it would be better off giving all factions range... early will be for cav spammers and campers... not a great decision imho...

  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Patch 3!

    - Defending ship is not allowed to fire cannons anymore during boarding procedure.
    This alone will cut my naval losses in half.


  4. #4
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Patch 3!

    Woohoo!
    Servers are too busy to handle my request.

    Steam is awesome.

  5. #5
    Member Member Negative's Avatar
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    Default Re: Patch 3!

    I wonder if they fixed the bug that causes artillery to keep firing when it's told to cease fire? (With fire-at-will turned off and often changing its aim to fire into your own troops.)
    Last edited by Negative; 04-29-2009 at 18:57.
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  6. #6
    Member Megas Methuselah's Avatar
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    Post Re: Patch 3!

    Jaegers now have muskets instead of incorrect rifles
    ??????

    Long riflemen and winged hussars removed from early era battles.
    Oh nvm. I guess they wanted to get rid of ALL rifles in the early-era battles.

  7. #7
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Patch 3!

    Awesome, naval invasions! That will deffintely make campaigns more interesting now.

  8. #8
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by ncbeach View Post
    i always wondered why usa was the only faction to get long range unit in early... but instead of taking it away perhaps it would be better off giving all factions range... early will be for cav spammers and campers... not a great decision imho...
    It's because the US campaign starts in 1783. Early US campgin = late GC.

  9. #9
    Guest Dayve's Avatar
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    Default Re: Patch 3!

    Check out naval battles. Ships firing in the background sound like thunder, it sounds absolutely amazing. I can't get enough of naval battles with those new sounds.

  10. #10
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Deleted and re-downloaded patch and stratpos.esf file 2 more times, it just ctd's on start-up. It seems like this patch ruined the game for me.
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  11. #11
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Patch 3!

    Played for 3 hours as Prussia on h/m vanilla game.

    Much, much, much better.

  12. #12
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Beskar View Post
    Deleted and re-downloaded patch and stratpos.esf file 2 more times, it just ctd's on start-up. It seems like this patch ruined the game for me.
    Delete the contents of your The Creative Assembly folder in your User Data directory. Except save game folder that is. That fixed a few of my problems a few patches back.

    Not getting the newest one yet until there's confirmation everything works.
    Last edited by FactionHeir; 04-29-2009 at 23:19.
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  13. #13
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Patch 3!

    Well, it ran once, CTD-ed and now it won't start up. Deleted the game, manually removed any remnants, and still CTDs on start up. Seriously PO-ed now.

  14. #14
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Patch 3!

    I don't think you should play a saved game with the new patch. Lots of gameplay stuff has been changed around.
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  15. #15
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by FactionHeir View Post
    Delete the contents of your The Creative Assembly folder in your User Data directory. Except save game folder that is. That fixed a few of my problems a few patches back.

    Not getting the newest one yet until there's confirmation everything works.
    Haha! That actually has seemed to have worked. Big big thanks FactionHeir.

    Edit: No tax problem either, everything working perfect. If you two weren't guys, I would kiss you.
    Last edited by Beskar; 04-30-2009 at 00:04.
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  16. #16
    Member Member Skott's Avatar
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    Default Re: Patch 3!

    I cant wait to get home and try things out. I hope the CTD issues are gone for good!

  17. #17
    Member Member crpcarrot's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Beskar View Post
    Deleted and re-downloaded patch and stratpos.esf file 2 more times, it just ctd's on start-up. It seems like this patch ruined the game for me.
    i'm sorry but you mods reuined the game for you CA is not resposible for how you mod your game

    its a wonder that Luted was was helpig you saolve the problem if it was any other developer they would have jsut told u to reinstall from scratch.
    Last edited by crpcarrot; 04-30-2009 at 13:34.
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  18. #18
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by crpcarrot View Post
    *the message with more spelling errors than correct*
    What are you even talking about? It was because the new patch damaged the userdata folder in my case which was fixed when I deleted it and the game made a new one.
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  19. #19
    Member Member Grumfoss's Avatar
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    Default Re: Patch 3!

    Really pleased with my game so far, everything seems to be playing well. I had a bit of a shock when I saw my estimated income.. I was nearly bankrupt. Ho hum i'll have to use some of those expensive units to take some regions.

    I have also noticed that all my player stats are reset is this correct (please forgive me if this has already been covered)
    May the Foss be with you....


  20. #20
    Member Member Dogfish's Avatar
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    Default Re: Patch 3!

    So far I am enjoying the changes. The AI is much more aggressive, and there seem to be more small scale battles instead of fewer full stack battles, which is good. I'm noticing that it is going to be much more difficult to win the game now...

    Back to game...

    (20 turns in, GB H/H)

  21. #21
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Patch 3!

    Weird... the game is back, all of a sudden. Steam likes to tease me, I guess.
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  22. #22
    Member Member seskins's Avatar
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    Default Re: Patch 3!

    Geez, I went to continue my campaign from yesterday and went from +40,000 louis or whatever to -35,000. Had no idea I had downloaded and installed update. Not sure I like STeam downloading auto like that. Love the game though.
    Last edited by seskins; 04-30-2009 at 03:12. Reason: positive close

  23. #23
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by seskins View Post
    Geez, I went to continue my campaign from yesterday and went from +40,000 louis or whatever to -35,000. Had no idea I had downloaded and installed update. Not sure I like STeam downloading auto like that. Love the game though.
    That doesn't seem like too much fun to me.
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  24. #24
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: Patch 3!

    Someone else, in this or another thread, has pointed out a very important point.

    The game's not called Happy Fatty Trader, its called total war, the AI in any setting should be going at it hammer & tongs.

    That aside, very, very happy with the fixes my two bug bears have/are being tackled.

  25. #25
    Member Member anweRU's Avatar
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    Default More aggressive doesn't mean more intelligent

    Quote Originally Posted by Prodigal View Post
    The game's not called Happy Fatty Trader, its called total war, the AI in any setting should be going at it hammer & tongs.
    Yeah, and CA is doing the exact same thing it did with METW2. Force the player to become a blitzer. My METW2 games used to last into the 150 turns or so, but because I wanted to build up my regions. I would get the requisite 45 victory regions before the Mongols came. Entirely because of AI DoWs on me.

    As for the current patch: My income in my current VH French campaign went down from 16K / turn to 7K / turn due to increased upkeep and reduced tax income, something I can live with. The techs have been rebalanced, which is fine.

    The AI is more aggressive - to its own peril. The Iriquois are no more. The Cherokee will provide a challenge - having taken Florida and Upper Louisiana. Will it make the game more enjoyable? Nah, just another dozen or so repetitive battles.

    The Barbary states are more active as I mentioned in my prior post, again stupidly suicidal. A two-ship stack raided my trade lanes. I forgot about it, being preoccupied with the Iriquois - and it was destroyed by a full-stack Papal fleet.

    A pirate fleet from Windward isles blockaded Martinique's port - I destroyed it with one of my two naval stacks in the Carib, then blockaded T&T with the other one. Two turns later a single pirate fluyt blockades Martinique. I quickly captured it with my fleet @ T&T (1 5th, 3 6th, 1 xebec, 1 sloop), and sent it to a trade theater. Thank you CA for a never ending supply of free fluyts!

    So, to recap: More aggressive doesn't mean more intelligent. I have hopes for the promised re-balancing with the next patch, but they are not very high.
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  26. #26
    Member Member crpcarrot's Avatar
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    Default Re: More aggressive doesn't mean more intelligent

    maybe you should try aplying at a different setting before generalising which everyone a lot of the complainers seem to be doing.
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  27. #27
    Member Member Darth Venom's Avatar
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    Default Re: More aggressive doesn't mean more intelligent

    Quote Originally Posted by anweRU View Post
    The Barbary states are more active as I mentioned in my prior post, again stupidly suicidal. A two-ship stack raided my trade lanes. I forgot about it, being preoccupied with the Iriquois - and it was destroyed by a full-stack Papal fleet.

    A pirate fleet from Windward isles blockaded Martinique's port - I destroyed it with one of my two naval stacks in the Carib, then blockaded T&T with the other one. Two turns later a single pirate fluyt blockades Martinique. I quickly captured it with my fleet @ T&T (1 5th, 3 6th, 1 xebec, 1 sloop), and sent it to a trade theater. Thank you CA for a never ending supply of free fluyts!

    So, to recap: More aggressive doesn't mean more intelligent. I have hopes for the promised re-balancing with the next patch, but they are not very high.
    In regards to the Barbary States and the Pirates this behaviour seems pretty much correct to me. They are there to pester and annoy you! Would you rather have them leave them a 4 brig fleet in port or go out and raid trade routes / attack ports ?
    Last edited by Darth Venom; 04-30-2009 at 13:57.

  28. #28
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: More aggressive doesn't mean more intelligent

    Quote Originally Posted by anweRU View Post
    So, to recap: More aggressive doesn't mean more intelligent. I have hopes for the promised re-balancing with the next patch, but they are not very high.
    True, the AI's never been very intelligent, but pre patch the game became tedious alot faster than I'd expected based on all the previous games.

    The massive mood swing is a good early move, we've only had two months of patches, & this is the first with serious tweaks in, admittedly too much aggression has the potential to become boring too but at least something will always be happening.

    The whole AI is tricky, so far the AI has appeared to generally build balanced armies, some cav, heavy on the troops with supportin arty, rather than simply churing out stacks of cannon or militia. I'd be happy if they finessed the diplomacy and put in some randomly generated intelligent objectives for each faction, & they worked toward those goals allying with factions that could best help achieve them.

  29. #29

    Default Re: Patch 3!

    Just want to say the this latest patch fixed a lot of problems and I am pleased!


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