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  1. #1
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    Best way to be sure is to delete the patch.pack and startpos.esf in your Empire folder, then go to Empire in steam right click then properties > local files > verify integrity of game cache.
    Sorry Jack, I was hoping for the best, but it is still actually not working. Deleted both those files then did that verify integrity of game cache.
    Last edited by Beskar; 04-29-2009 at 20:54.
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  2. #2

    Default Re: Patch 3!

    (and if it's you the one Jack Lusted on Flickr, I love your work).
    It is not, and I did not know there was someone with my name on flickr either.

    Sorry Jack, I was hoping for the best, but it is still actually not working. Deleted both those files then do that verify integrity of game cache.
    This is on loading a new campaign right? you sure you don't have any mod packs installed and being run when you load the game?
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  3. #3
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    This is on loading a new campaign right? you sure you don't have any mod packs installed and being run when you load the game?
    Only uncertainty was the startpos.esf but since that's now been deleted and replaced by steam through that method you said. I am certain.
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  4. #4

    Default Re: Patch 3!

    Only uncertainty was the startpos.esf but since that's now been deleted and replaced by steam through that method you said. I am certain.
    Do you have any files unpacked?
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  5. #5
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Patch 3!

    Jack- My empire game is no longer registered on Steam after the patch. The game is utterly and literally unplayable. I would very much like a reason as to why this would happen.
    Last edited by seireikhaan; 04-29-2009 at 20:59.
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  6. #6

    Default Re: Patch 3!

    Quote Originally Posted by Shinseikhaan View Post
    Jack- My empire game is no longer registered on Steam after the patch. The game is utterly and literally unplayable. I would very much like a reason as to why this would happen.
    Try to launch the game through other means. Try right clicking on a friend of yours that's playing ETW and choose 'Launch game'. That should start it. Once you've managed to get it run once it will appear again. (atleast that was the case for me)
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  7. #7
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    Do you have any files unpacked?
    I don't. Only modifications I had were to the startpos.esf file from the vanilla extended mod. The second part of that mod was done through that .pack mod launcher, but I am only booting up the game through Stream icon.
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  8. #8

    Default Re: Patch 3!

    Jack- My empire game is no longer registered on Steam after the patch. The game is utterly and literally unplayable. I would very much like a reason as to why this would happen.
    I would suggest reporting that problem to Steam.

    I don't. Only modifications I had were to the startpos.esf file from the vanilla extended mod. The second part of that mod was done through that .pack mod launcher, but I am only booting up the game through Stream icon.
    Could you try deleting the .pack files that came with the mod just to be sure.
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  9. #9
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    I would suggest reporting that problem to Steam.

    Could you try deleting the .pack files that came with the mod just to be sure.
    I done that, and am I re-doing stratpos.esf and patch again at this moment. Will edit this message when that is completed with the results that the game is working right, which I hope it does.

    Edit: LOL.. the game is just crashing the desktop now, just before the Sega intro. Deleting and re-verifying to get files....
    Last edited by Beskar; 04-29-2009 at 21:29.
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  10. #10
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    I would suggest reporting that problem to Steam.

    Could you try deleting the .pack files that came with the mod just to be sure.

    Well, on my part: the game post-patch runs fine (no zero tax issue). On the same note I wanted to state the following before my mind gets clouded by any negative stuff.

    So far, played a few turns as France (on H, just to test what's going on). It's WONDERFUL! The campaign AI does all kinds of "stuff" now... Wars are happening left and right and even the barbary pirates have started to raid my trade ports in earnest...

    As a highlight of the day: the pesky Dutch declared war on Spain (hoping to take Belgium). I guess, they did not expect France to join. Anyway, France (me) is besieging the capital in Holland. The Dutch sally. There is a small Spanish outfit in the nearby town, but the do not join the fight. "Cowards!" I think to myself...

    I soundly defeat the Dutch, but... alas, a few battered militia units escape. Siege continues. What do you think, happens on the Spanish turn? They attack the town with their small outfit that refused to fight the big battle. Even with me backing out of the battle they take the city!

    Sneaky Spaniards! ...

    I say: it's a wonderful patch! Great work CA! Great work, Lusted!

  11. #11

    Default Re: Patch 3!

    did the patch address the ability to play with modded stats online, and give us some more maps to play, or an editor?

  12. #12

    Default Re: Patch 3!

    Well I am an extremely happy camper! The end of turn bug I was experiencing (CTD when the AI was thinking at the end of turn) which had ruined my two campaigns is now fixed, meaning that I can now continue on (I've only tried one of them so far).

    I am now bankrupt, however, as the increased unit costs appears to be ruining me, but that can easily be addressed and is of course the price to pay for save game compatibility. I am simply blown away that the improvements are save game compatible - many thanks!

    Very early feedback as I haven't had a chance to get back into the game yet, but very positive signs so far.
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  13. #13
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Now my game has stopped working all together. Awesome.
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  14. #14
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Patch 3!

    Early feedback from me as well:

    Visual - noticed new path lines (?) in naval battles, not sure about what extra meaning they have, if any.
    Audio - I like the new cannon/mortar sound effects in battle. Minefields give a bigger bang when exploding. Musketfire seems to be now synchronized.
    Gameplay - shorter lag when clicking/selecting fleets, no CTD yet (was my major CTD reason until now).
    Structures now more expensive to build/upgrade (I hate inflation )

    This was on an old GC as France.

    Looking good for now, back to game
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  15. #15
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Patch 3!

    First impressions after the patch

    Playing the Brits:
    The AI is now way more aggressive. Central Europe is one huge battlefield. The Prussians seemed to be destroyed having only Brandenburg left but have now destroyed Saxony and have four regions. The Native Americans are now very aggressive, maybe even to aggressive because they almost destroyed the Thirteen Colonies. Both the Iroquois and the Cherokee attacked in the same turn the Thirteen Colonies. Because they were unable to keep what they captured the USA have just appeared and have three regions. The Hurons attacked me as usual but can no longer deploy lots of stacks. It seems that recruiting lots of stacks and going on a rampage is no longer possible.

    The games feels a lot smoother now, although there is still some stuttering on the campaign map. I have almost 1.5 times more FPS now.

    One negative thing. the Hurons wouldn't accept peace when almost defeated and are now history.
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  16. #16
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Monsieur Alphonse View Post
    The games feels a lot smoother now, although there is still some stuttering on the campaign map. I have almost 1.5 times more FPS now.
    What driver version are you running?

  17. #17

    Default Re: Patch 3!

    Moving one ship off of a trade node stack then nerfs the remaining trade ships and renders the entire stack unmovable...still. I just did it by accident again.

  18. #18
    Member Member Tillan's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by joe4iz View Post
    Moving one ship off of a trade node stack then nerfs the remaining trade ships and renders the entire stack unmovable...still. I just did it by accident again.
    Duely noted - Is that in a saved game, or a fresh campaign?
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  19. #19
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Patch 3!

    I had the no tax problem, followed Jacks advice and deleted my startpos, verfiy game integrity, loaded up saved campaign and no tax problem solved! Awesome! In my next campaign instead of editing the starpos to enable four turns per year I'm just gonna mod the save file using the ETW Turns editor.

    BTW, I do have several texture and sound mods runing plus the BSM light mod. I also had the Darthmod but I disabled it pending the new post patch version.
    Last edited by Mailman653; 04-29-2009 at 21:59.

  20. #20

    Default Re: Patch 3!

    Quote Originally Posted by Tillan View Post
    Duely noted - Is that in a saved game, or a fresh campaign?
    saved game.

    Also any income is pretty much gone, but in reading the notes, I guess that is to be expected. I had to get rid of all of my garrison units (I only put two units in any one capitol anyway), so that was annoying to say the least. I am only operating 3 combat stacks of any degree size anyway (only one is a full stack). Went from making 30k per turn to making 500. Even with me controling most of the trade nodes and having trade agreements with every major power and most of the minor powers.
    Somewhat annoying....


    Annoyed by the overly aggressive AI now also. The 'AI' was unreasonable before and has gotten even worse now.


    But hey, at least it did not crash to desktop!

  21. #21
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Patch 3!

    I loaded an old save game that had a naval stack I couldn't interact with. Still couldn't. The changelog didn't specifically mention it being fixed, but I hoped it was perhaps part of some other fix.

    So, this one not fixed or does it work normally in newly started games? At this point, I really don't want to start another campaign only for it to be ruined yet again X turns in.

  22. #22

    Default Re: Patch 3!

    The new patch seems to have fixed the game enough for me to get past the first turn. Empire did shunt to desktop but a reinstall seems to have fixed it. I am up to turn 25 without an ctd, a record.

    I have seen some bizarre behavior with the battle AI. It seems to like shuffling units back and forth. Is that new behavior or old? I am also seeming the AI doing a lot more melee than I would expect for the period. I have no idea whether this is new with the patch or not.

  23. #23
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Patch 3!

    Anyone got news on navy crashes yet? (The click to crash one)
    Does it still occur if you get any of the movement increasing techs? (Basically almost any fleet would insta crash if it had top gallants and was in north america, especially if it also had an army loaded in it - regardless of turn number)
    Last edited by FactionHeir; 04-30-2009 at 21:37.
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  24. #24
    Senior Member Senior Member Graphic's Avatar
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    Last edited by Graphic; 04-30-2009 at 21:41.

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