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Thread: Patch 3!

  1. #1
    Heir to the Scottish Throne Member Relic's Avatar
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    Exclamation Patch 3!

    http://shoguntotalwar.yuku.com/topic/55220

    Wooh!

    Hi guys,

    Update 3 for Empire: Total War will be available to download later tonight. In the mean time, below is a list of all the major fixes included with the release.

    Many thanks,

    Mark O'Connell
    (aka SenseiTW)

    CRASH FIXES
    - Fixed crash when disbanding generals unit.
    - Fix for crash on trying to merge ships from port into ships next to port.
    - Fixed rare crash relating to boarding.
    - Fixed crash to do with reinforcing armies.
    - Fixed crash on revolution video attempting to play.
    - Fixed crash for double clicking on sinking ship on campaign map.
    - Fix for crash on merging units but moving into fort before army arrives.
    - Fixed several crashes related to rakes.
    - Fixed crashes relating to battles when running Czech or German versions of the game.
    - Fixed crash on moving army into region of faction player has military access and then cancelling military access.
    - Fixed crash on trying to exchange ships between 2 fleets.
    - Fixed crash on spamming move orders to puckle guns locked in melee combat.
    - Fixed hard lock on inviting host to their own MP game.
    - Fix to prevent loading of mod causing crash post patch.
    - Various end turn crash bugs fixed.
    - Fixes to crash bugs relating to completion of revolutions.
    - Some fixes relating to merging and disbanding.
    - Fix for several crashes in land battles.
    - Several crashes relating to attacking cities fixed.
    - Several load save game crashes fixed.

    CAMPAIGN
    - Armies now placed correctly on battlefields in relation to campaign.
    - Fix for nearby ships sometimes not being included as reinforcements for battles.
    - Fix for incorrect numbers sometimes showing on trade routes.
    - Units with limits on how many can be recruited now show how many are available.
    - Various fixes relating to rakes and infiltrating.
    - Fixes relating to problems moving armies/merging into army's right next to settlements.
    - Various trade bug fixes.
    - Fix for moving agent from settlement moving army instead of agent.
    - Fix for several bugs relating to military access and armies being in regions.
    - Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired.
    - Fix for sallying out armies breaking siege at times even when losing the battle.
    - Fix for bugs relating to capturing ships on returning to campaign map from naval battle.

    LAND BATTLE
    - Improvements to path finding have been made.
    - Some fixes to units not garrisoning buildings.
    - Fort gate ownership made clearer with faction flags appearing at the gatehouse.
    - Fix for problem relating to artillery unlimbering after being ordered to limber.
    - Fix for puckle guns moving on their own in some circumstances.
    - Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes.
    - Fix for missile cavalry not reloading when out of combat.
    - Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles.
    - Quebec episodic land battle fixed ground type in deployment area
    - Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen.

    NAVAL BATTLE
    - Several fixes for ships clipping into each other.
    - Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack.
    - Crew uniforms improved to make identification of the crew type and faction easier.
    - Defending ship is not allowed to fire cannons anymore during boarding procedure.
    - Improved naval grouping UI and group movement made.
    - Improvements made to ship collisions to reduce chance of ships getting stuck.
    - Fix for sail damage not being shown when volumetric effects turned on.

    MULTIPLAYER
    - Various fixes for joining games/game lobby issues.
    - Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances.
    - Long riflemen and winged hussars removed from early era battles.
    - Fix for insufficient funds always showing on unit cards even when enough money is available.
    - Player name is now displayed on unit tooltips.
    - Team chat is now displayed in a different colour.

    AI
    - Basic fix for AI being unable to move army by fleet.
    - Aggression of factions in campaign improved, as well as tweaks to diplomacy.
    - Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies.
    - Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes.
    - Siege battle AI improvements made.
    - Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches.

    MISCELLANEOUS
    - Delete save game button added to save game list.
    - View replays button added to single player Play Battle menu.
    - Various sound fixes and improvements.
    - Various incorrect text messages fixed.
    - Fixes to various graphical glitches with display of walls.
    - Fixes made for stuttering videos.
    - Fix for several game option settings not being saved correctly, including settings such as floating flags.
    - Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player's army.
    - Armour and shield values are now added into melee defence value shown on unit cards.
    - Lots of other small and minor bug fixes.

    BALANCING
    - Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level.
    - Ship recruitment and upkeep costs have been increased in campaign.
    - Various balancing and cost adjustments to improve multiplayer land battle balance.
    - Ship costing improvements made for both campaign and multiplayer.
    - Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign.

    EXTRA NOTE:
    - We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch.
    - Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch.
    - Please also note that this update is save game compatible but you should start a new game to see all of the benefits.
    Edit: I see Lemur beat me to this by 8 minutes on the daily thread..
    Last edited by Relic; 05-06-2009 at 16:37.

  2. #2

    Default Re: Patch 3!

    with austria not having a long range unit... i expect the mp scene to change quite a bit.. grenzers are good... but not good enough to make up for not having range and not having horse regiment..



    i always wondered why usa was the only faction to get long range unit in early... but instead of taking it away perhaps it would be better off giving all factions range... early will be for cav spammers and campers... not a great decision imho...

  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Patch 3!

    - Defending ship is not allowed to fire cannons anymore during boarding procedure.
    This alone will cut my naval losses in half.


  4. #4
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Patch 3!

    Woohoo!
    Servers are too busy to handle my request.

    Steam is awesome.

  5. #5
    Member Member Negative's Avatar
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    Default Re: Patch 3!

    I wonder if they fixed the bug that causes artillery to keep firing when it's told to cease fire? (With fire-at-will turned off and often changing its aim to fire into your own troops.)
    Last edited by Negative; 04-29-2009 at 18:57.
    I see stupid people....walking around like regular people....they don't even know they're stupid.

  6. #6
    Member Megas Methuselah's Avatar
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    Post Re: Patch 3!

    Jaegers now have muskets instead of incorrect rifles
    ??????

    Long riflemen and winged hussars removed from early era battles.
    Oh nvm. I guess they wanted to get rid of ALL rifles in the early-era battles.

  7. #7
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Patch 3!

    Awesome, naval invasions! That will deffintely make campaigns more interesting now.

  8. #8
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Patch 3!

    Other changes:
    All European line infantry have now +3 extra defense. For Marathans and Ottomans this is a little different.
    Tosa Inu

  9. #9
    Høvedsmann i Leidangen Member Zajuts149's Avatar
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    Default Re: Patch 3!

    Wow! looking at that list, I see stuff that had to be patched in STW. Was nothing learnt on the way, or did Sega put a gun to their head? Damn I'm glad I didn't buy ETW.
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    ne sofandi maþr sigr."
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  10. #10
    Member Megas Methuselah's Avatar
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    Default Re: Patch 3!

    All European line infantry have now +3 extra defense.
    They already had much too high a defence value as it was.

  11. #11

    Default Re: Patch 3!

    Be aware with melee defense shield and armour values are now also counted in the value shown on the unit card. The actual melee defense stat itself has not really changed for most units with this patch, though the values are being looked at for future balance patches.
    Unit Design Lead

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  12. #12
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    Be aware with melee defense shield and armour values are now also counted in the value shown on the unit card. The actual melee defense stat itself has not really changed for most units with this patch, though the values are being looked at for future balance patches.
    hey, Jack, just wondering if inter-AI diplomacy will be looked at at some point? i did not see anything about it in the patch list. currently, the AI does not seem to be able to make peace with other AI factions. once two factions are at war, they're at war still 50 years later despite both factions not doing anything to each other.

  13. #13

    Default Re: Patch 3!

    There are going to be constant AI improvements and updates with every patch. We're well aware of the issues relating to the campaign AI and making peace and its being worked on.
    Unit Design Lead

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  14. #14
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Patch 3!

    Something not mentioned in the patch notes among other things are naval click crash and defeat an army that was targeted by another army crash. Also things like grenadiers forced to reload after using grenades, light infantry needing to reload before planting stakes or AI actually going to make peace with each other.

    Its slowly getting there though, which is good.

    Btw, my own personal bug list:
    http://shoguntotalwar.yuku.com/topic/52462 (beware, its huge )
    Last edited by FactionHeir; 04-29-2009 at 19:31.
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  15. #15
    Things Change Member JAG's Avatar
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    Default Re: Patch 3!

    If the AI naval invasions are now working and are relatively OK, I will start playing the game again, haven't touched it for 3 weeks due to this. Been waiting for this patch, nice one.
    GARCIN: I "dreamt," you say. It was no dream. When I chose the hardest path, I made my choice deliberately. A man is what he wills himself to be.
    INEZ: Prove it. Prove it was no dream. It's what one does, and nothing else, that shows the stuff one's made of.
    GARCIN: I died too soon. I wasn't allowed time to - to do my deeds.
    INEZ: One always dies too soon - or too late. And yet one's whole life is complete at that moment, with a line drawn neatly under it, ready for the summing up. You are - your life, and nothing else.

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  16. #16
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patch 3!

    hmm. people who have the patch already are reporting 0% tax (regardless what rate they set the tax at). how could something like this have slipped by beta and in-house testers??

    --

    it seems, more and more people are reporting the same thing. darned... i forgot to put steam in offline mode this morning.

    Last edited by Slaists; 04-29-2009 at 20:02.

  17. #17
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Slaists View Post
    hmm. people who have the patch already are reporting 0% tax (regardless at what rate they set the tax). how could something like this have slipped by beta and in-house testers??
    --
    it seems, more and more people are reporting the same thing. darned... i forgot to put steam in offline mode this morning.

    Yes, I got that bug, I was about to report it now. I thought "I know, I will start a new game! I will play as Russia, so I can observe the Naval units in action".

    So I put it as VH/VH like I do, then I noticed that I was basically bankrupt, so I thought "oh, must be more expensive, I will go Easy/Easy to cancel out the costs" and still no money.
    Spoiler Alert, click show to read: 


    Way to go, my game is actually now broken when it worked reasonably well before.
    Last edited by Beskar; 04-29-2009 at 20:15.
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  18. #18
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Patch 3!

    downloading the patch now....
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  19. #19
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Beskar View Post
    Yes, I got that bug, I was about to report it now. I thought "I know, I will start a new game! I will play as Russia, so I can observe the Naval units in action".

    So I put it as VH/VH like I do, then I noticed that I was basically bankrupt, so I thought "oh, must be more expensive, I will go Easy/Easy to cancel out the costs" and still no money.
    Spoiler Alert, click show to read: 


    Way to go, my game is actually now broken when it worked reasonably well before.
    hey, since you have the patch already, would you mind starting up a small faction (prussia) game? lusted mentioned in another thread that owning many provinces in a single theater would set the tax income very low... going by that logic, prussia should be alright at the start.

    anyway, having zero income just because a faction has many starting provinces (like russia) is plain stupid imho...

  20. #20

    Default Re: Patch 3!

    Quote Originally Posted by Beskar View Post
    Yes, I got that bug, I was about to report it now. I thought "I know, I will start a new game! I will play as Russia, so I can observe the Naval units in action".

    So I put it as VH/VH like I do, then I noticed that I was basically bankrupt, so I thought "oh, must be more expensive, I will go Easy/Easy to cancel out the costs" and still no money.
    Spoiler Alert, click show to read: 


    Way to go, my game is actually now broken when it worked reasonably well before.
    Quick question, have you modded your startpost.esf at all or installed any mods that might change it.
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  21. #21
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Slaists View Post
    hey, since you have the patch already, would you mind starting up a small faction (prussia) game? lusted mentioned in another thread that owning many provinces in a single theater would set the tax income very low... going by that logic, prussia should be alright at the start.

    anyway, having zero income just because a faction has many starting provinces (like russia) is plain stupid imho...
    No, it is the same. No tax income for Prussia either.
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  22. #22
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    Quick question, have you modded your startpost.esf at all or installed any mods that might change it.
    Imperial Splendor does change startpost.est. Judging by download statistics, a boat-load of people have that mod installed.

  23. #23
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    Quick question, have you modded your startpost.esf at all or installed any mods that might change it.
    No, only mods I did have was unlocking the minor factions (it is pevergreen's mod on this site) but I restored it to the unmodded files before this patch was applied on sunday.
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  24. #24
    Member Member mmk's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Beskar View Post
    No, it is the same. No tax income for Prussia either.
    Strange. I have the new patch installed (and the 4 turns per year mod).
    Initial tax income for Prussia on M/M = 3814
    Second turn (without building anything or adjusting anything) = 3842

  25. #25

    Default Re: Patch 3!

    No, only mods I did have was unlocking the minor factions (it is pevergreen's mod on this site) but I restored it to the unmodded files before this patch was applied on sunday.
    Interesting, it looked like it was mods that was causing this problem. Are you sure you went back to the normal file. Can you check to see if your startpos.esf has todays date on it to see if it was updated by the patch.
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  26. #26
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    29/04/2009 18:86 (it is 20:29 at the moment)

    Well, all I can say is that I was sure. Is it possible to download the working startpos.esf alone some where then?
    Days since the Apocalypse began
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  27. #27

    Default Re: Patch 3!

    Best way to be sure is to delete the patch.pack and startpos.esf in your Empire folder, then go to Empire in steam right click then properties > local files > verify integrity of game cache.
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  28. #28
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Patch 3!

    Hey Jack, I'll briefly go off topic to say it was nice meeting you as a GB captain in my US campaign, though I would have expected the in-game Jack Lusted to be a six-star general. (and if it's you the one Jack Lusted on Flickr, I love your work).

    Now that my game is patched, I go try the new version. Thanks for all your hard work there at CA.
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  29. #29
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Jack Lusted View Post
    Best way to be sure is to delete the patch.pack and startpos.esf in your Empire folder, then go to Empire in steam right click then properties > local files > verify integrity of game cache.
    Sorry Jack, I was hoping for the best, but it is still actually not working. Deleted both those files then did that verify integrity of game cache.
    Last edited by Beskar; 04-29-2009 at 20:54.
    Days since the Apocalypse began
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    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  30. #30

    Default Re: Patch 3!

    (and if it's you the one Jack Lusted on Flickr, I love your work).
    It is not, and I did not know there was someone with my name on flickr either.

    Sorry Jack, I was hoping for the best, but it is still actually not working. Deleted both those files then do that verify integrity of game cache.
    This is on loading a new campaign right? you sure you don't have any mod packs installed and being run when you load the game?
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