Results 1 to 30 of 146

Thread: Patch 3!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Nobody expects the Senior Member Lemur's Avatar
    Join Date
    Jan 2004
    Location
    Wisconsin Death Trip
    Posts
    15,754

    Default Re: Patch 3!

    Well, I've noticed that the AI is no longer hell-bent on raiding your territory, which is a welcome change. I remember having a full stack army outside of Norway, and Denmark made a runner with its four-troop stack, abandoning the city so that it could raid Sweden. The imperative to raid, raid, raid was paramount! No more. Now the AI seems to make sure that it can actually defend itself before launching suicide raid parties. I call that an improvement.

  2. #2
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Patch 3!

    Quote Originally Posted by Lemur View Post
    Well, I've noticed that the AI is no longer hell-bent on raiding your territory, which is a welcome change. I remember having a full stack army outside of Norway, and Denmark made a runner with its four-troop stack, abandoning the city so that it could raid Sweden. The imperative to raid, raid, raid was paramount! No more. Now the AI seems to make sure that it can actually defend itself before launching suicide raid parties. I call that an improvement.
    I have seen quite the opposite. Denmark kept raiding Norway instead of capturing it. It was totally undefended!. Since Sweden declared war on me (GB) I captured Norway while a Danish stack stood nearby. I think that the AI still is yo keen on raiding. When I captured Sweden, they send kept raiding their own towns instead of preparing to recapturing it. This was the same during the Indian wars in North America. Raiding and leaving your cities undefended. I finally saw a naval invasion. Sweden landed an army in a fishery and marched up to Stockholm. Very good AI you are learning the trade. To sad for them my army was already in Finland which was undefended and Sweden was no more.

    I think that the AI is lacking a purpose as to why it is declaring war. It should have a goal: "lets start a war and capture region X. If this succeeds we will call it a day and if it fails will ask (or beg) for peace." At the moment the AI is declaring war without a plan. France attacked me in North America and kept sending raiding parties. Only after a some turns they send an small invasion force. By then it was too late and although they had some initial success they lost all their Colonies because I was able to reinforce my army there.

    I am now in the year 1750 and my income isn't near as high as it used to be. The AI is also struggling for money because it isn't sending stack after stack against me. Sweden had two stacks and some minor ones when I invaded. When I destroyed the Cherokee they had only minor stacks and France had mainly Natives defending New France. It seems that the AI has problems upgrading its armies because Sweden still had demi-cannons while it could field twelve pounders.

    And to quote Cato: "And the Crimean Khanate is still alive"

    Edit: @Faction Heir. I had never CTD's while clicking on a fleet. The game would freeze for a while. It is still doing that but it isn't as bad as it used to be. Clicking on a fleet in heavily contested waters like the Channel is no longer causing a coffee break. So may be it is fixed for you.
    Last edited by Monsieur Alphonse; 04-30-2009 at 21:58.
    Tosa Inu

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Patch 3!

    Thanks, can you try at some point to put a fleet near the carib or a bit east and/or north of that? Small army, 3-6 ships, all 3rd or higher rate. Best to have several of this same set up in the area and then click on them, and then (if you survive that) select a single ship in the fleet.

    Make sure you got top gallants and all the other movement enhancers for ships
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    Member Member Grumfoss's Avatar
    Join Date
    Nov 2004
    Location
    Wrexham North Wales.
    Posts
    217

    Default Re: Patch 3!

    I have found a small problem with naval battles I think.
    I have been putting my fleet into a double line and then grouping them. this works fine until one ship was pretty damaged so I tried to take it out of the group and get it out of harms way. However once I clicked to remove it from the group the whole group disbanded and when I tried to reform the group it ended up with all of the ships taking off in random directions no matter where I clicked them to move. The only way I could get them to go in the right direction was to click on each ship in turn and give it directions.
    I have also noticed that AI ships fire so much faster and seem to be much more accurate. Has anyone else seen this since the patch?
    May the Foss be with you....


  5. #5
    Spiritual Jedi Member maestro's Avatar
    Join Date
    Jan 2004
    Location
    England
    Posts
    489

    Default Re: Patch 3!

    Quote Originally Posted by Grumfoss View Post
    I have also noticed that AI ships fire so much faster and seem to be much more accurate. Has anyone else seen this since the patch?
    Yeah. DOn't know if it's just perception, but the AI seemsd to get off a lot more volleys for each of mine now
    Isn't it funny how people trash God and then wonder why the world's going to hell?

  6. #6

    Default Re: Patch 3!

    I brought it up in another thread and I think the economy system is bugged.

    When playing as Sweden in a campaign I noticed that the revenue of my cities wasn't showing up in my economy tab.
    If you look at the cities' income you'll notice the amount of money greatly exceeds the upkeep costs of both the Navy and Military. Also it should be noted that those are only some of my cities, not all of them. Shouldn't I economically making coffers of money per turn?

    It's like the game is back to MTW2 or RTW times where there is only taxes and trade, the entire region wealth system isn't being included, rather its being shunned and its discouraged in investing in region wealth. Is this a bug with patch installation or with the patch itself? Although some of you seem to be enjoying this level of difficulty, I'm pretty sure CA never intended for this to happen.

    Edit- Math Time!
    If you add income for the regions (is it including tax?) listed we get a wopping 116,186 per turn!

    Now added to the already listed income of 60,025, you get 176,221.

    Then minus the expenditure of 55,200 and I should be making a profit of 121,011 per turn.
    Last edited by Discoman; 05-01-2009 at 17:25.

  7. #7

    Default Re: Patch 3!

    More sound problems here. I am playing a battle where I have a full stack and the AI has 2 line infantry only. Everything going well while shooting explosive shot, but switch to carcass shot, right after the sound effect, fps dropped to below 10 and game CTD 20 sec. later. Fought a full stack on full stack battle on the turn before with no lag and no CTD. Reloaded and fought same battle again without using carcass shot, and everything was ok.

  8. #8
    Senior Member Senior Member Graphic's Avatar
    Join Date
    May 2004
    Location
    Nevada, U.S.
    Posts
    1,247

    Default Re: Patch 3!

    Quote Originally Posted by Discoman View Post
    I brought it up in another thread and I think the economy system is bugged.

    When playing as Sweden in a campaign I noticed that the revenue of my cities wasn't showing up in my economy tab.
    If you look at the cities' income you'll notice the amount of money greatly exceeds the upkeep costs of both the Navy and Military. Also it should be noted that those are only some of my cities, not all of them. Shouldn't I economically making coffers of money per turn?

    It's like the game is back to MTW2 or RTW times where there is only taxes and trade, the entire region wealth system isn't being included, rather its being shunned and its discouraged in investing in region wealth. Is this a bug with patch installation or with the patch itself? Although some of you seem to be enjoying this level of difficulty, I'm pretty sure CA never intended for this to happen.

    Edit- Math Time!
    If you add income for the regions (is it including tax?) listed we get a wopping 116,186 per turn!

    Now added to the already listed income of 60,025, you get 176,221.

    Then minus the expenditure of 55,200 and I should be making a profit of 121,011 per turn.
    I may be wrong, I don't remember how it was pre-patch (never bothered to examine it closely), but perhaps you're only supposed to get your cut thru taxes. Increasing region wealth would increase the amount of gold that a 22% tax (or whatever) would grab for you.

    I'm not good at math, so try this: for each region, calculate how much of the region wealth the tax is (like Vilnius, find out what 20.8% of 6920 is) and see if all that equals the tax revenue listed in the national summary.

  9. #9

    Default Re: Patch 3!

    Quote Originally Posted by FactionHeir View Post
    Thanks, can you try at some point to put a fleet near the carib or a bit east and/or north of that? Small army, 3-6 ships, all 3rd or higher rate. Best to have several of this same set up in the area and then click on them, and then (if you survive that) select a single ship in the fleet.

    Make sure you got top gallants and all the other movement enhancers for ships
    I have never ever had problems like that and I have had ships all over the ETW world with armies on board. I have had barely any crashes except going into a battle from the campaign map.


  10. #10

    Default Re: Patch 3!

    I must say I am pleased with this patch; the inclusion of armour and shield bonuses is most welcome.

    Of course there are still some issues left but it's fairly safe to say the storm has passed.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO