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Thread: Patch 3!

  1. #91
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Patch 3!

    Look all the economic changes have gone too far!

    And it is not only at the higher difficulty setting!

    Last night I loaded up a game set on E.

    I had just sent about 6 stacks and strong fleet into India in 1775. I had been making 105000 per turn for about 4 turns.

    What do you think I was making after the patch?

    -56000! And of course with the AI aggressiveness upped the next turn Russia, a long time trading partner declared war. After destroying the fleets which interdicted my trade and needing troops in the new area, but not daring to build them… I was now netting -66798 and that was after taking two regions in India.

    Started two new campaigns as GB. One Easy and one VH. The AI was a bit more aggressive in the VH but otherwise all was the same!


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  2. #92
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Patch 3!

    Glad I didn't patch then

    IMO the only thing that would have been needed was cut the income bonuses from the enlightenment techs by half across the board. Reducing tax the more regions you have is downright silly, since you should get more taxes if you have more regions, not less. There's already resistance to foreign occupation to slow people down.
    Last edited by FactionHeir; 05-01-2009 at 01:58.
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  3. #93

    Default Re: Patch 3!

    Just want to say the this latest patch fixed a lot of problems and I am pleased!


  4. #94

    Default Re: Patch 3!

    Quote Originally Posted by FactionHeir View Post
    Thanks, can you try at some point to put a fleet near the carib or a bit east and/or north of that? Small army, 3-6 ships, all 3rd or higher rate. Best to have several of this same set up in the area and then click on them, and then (if you survive that) select a single ship in the fleet.

    Make sure you got top gallants and all the other movement enhancers for ships
    I have never ever had problems like that and I have had ships all over the ETW world with armies on board. I have had barely any crashes except going into a battle from the campaign map.


  5. #95

    Default Re: Patch 3!

    I must say I am pleased with this patch; the inclusion of armour and shield bonuses is most welcome.

    Of course there are still some issues left but it's fairly safe to say the storm has passed.

  6. #96

    Default Re: Patch 3!

    Quote Originally Posted by Fisherking View Post
    Look all the economic changes have gone too far!

    And it is not only at the higher difficulty setting!

    Last night I loaded up a game set on E.

    I had just sent about 6 stacks and strong fleet into India in 1775. I had been making 105000 per turn for about 4 turns.

    What do you think I was making after the patch?

    -56000! And of course with the AI aggressiveness upped the next turn Russia, a long time trading partner declared war. After destroying the fleets which interdicted my trade and needing troops in the new area, but not daring to build them… I was now netting -66798 and that was after taking two regions in India.
    I think the patch is bugged on loading saved games and sets them all to VH for the troop costs.
    right clicking on a line infantry of a late frenchy H/H game lists 'im as costing 1150, first turn recruit cost on a VH/VH game is only 1100

    Haven't started a real new game post-patch but I agree they seem too extreme, how can upgrading a textile mill for 8000 ever pay off if I'm only making the same as I was before?

    to rescue my game I ditched all unessential fleets, and cut the ones I have in 1/2, that balanced 30,000 worth of debt fwiw/ymmv

  7. #97
    Member Member Darth Venom's Avatar
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    Default Re: Patch 3!

    About the click-on-fleet CTD:

    Is still exactly the same as it was before. Same lag, same crashes in the Channel, Newfoundland or the Carribean.

    Looks to me like this issue wasn't addressed. Although I have only tried old saves so far, no new campaigns.

  8. #98
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 3!

    That's probably why that problem is still there. The save data still contains old code. Seriously guys, START A NEW GAME before mentioning bugs you think still aren't fixed! :)

  9. #99
    Member Member anweRU's Avatar
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    Default Re: Patch 3!

    Recruitment and upkeep costs are the same in Hard and Very Hard, in new games, as mentioned by Fisherking in the thread he started.

    Up until now, I had suffered onto 2 CTDs, in my advanced UP campaign, in the 6 or 7 weeks that I had been playing the game. Post-patch, I got my first CTD on turn 1, just disembarking a single unit out of three on a naval stack. Repeatable too.

    And CA's fix list is incorrect. Boarded enemy ships still fire broadsides into my boarding ships.

    PS: Said battle was a turn 1 naval battle of GB vs Pirates. I combined the two naval stacks near the Bahamas, and attacked the pirate fleet with fluyt-brig-sloop. Not only did the boarded ships (sloop and brig) fire into the boarding ships, they also fired into ships passing by.
    Last edited by anweRU; 05-01-2009 at 13:45.
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  10. #100
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by anweRU View Post
    Post-patch, I got my first CTD on turn 1, just disembarking a single unit out of three on a naval stack. Repeatable too.
    I had that too on a new game -it white screened before windows told me it had stopped responding.

  11. #101
    Member Member Maleficus's Avatar
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    Default Re: Patch 3!

    So the stuttering videos have been fixed? That's funny, I've not had this problem at all since the previous patch so I'd assumed they'd been fixed then.


    Of course, they're stuttering again now......


    Why on earth do CA bother to make these patches when for evrything they fix, they break something else?

    I would expect people who make games for a living to know what they're doing.
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  12. #102

    Default Re: Patch 3!

    New game.
    Fleet invasions of the port no longer show the army after you unload them. You have to back the fleet out for the army to appear.

  13. #103
    Spiritual Jedi Member maestro's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Grumfoss View Post
    I have also noticed that AI ships fire so much faster and seem to be much more accurate. Has anyone else seen this since the patch?
    Yeah. DOn't know if it's just perception, but the AI seemsd to get off a lot more volleys for each of mine now
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  14. #104

    Default Re: Patch 3!

    I brought it up in another thread and I think the economy system is bugged.

    When playing as Sweden in a campaign I noticed that the revenue of my cities wasn't showing up in my economy tab.
    If you look at the cities' income you'll notice the amount of money greatly exceeds the upkeep costs of both the Navy and Military. Also it should be noted that those are only some of my cities, not all of them. Shouldn't I economically making coffers of money per turn?

    It's like the game is back to MTW2 or RTW times where there is only taxes and trade, the entire region wealth system isn't being included, rather its being shunned and its discouraged in investing in region wealth. Is this a bug with patch installation or with the patch itself? Although some of you seem to be enjoying this level of difficulty, I'm pretty sure CA never intended for this to happen.

    Edit- Math Time!
    If you add income for the regions (is it including tax?) listed we get a wopping 116,186 per turn!

    Now added to the already listed income of 60,025, you get 176,221.

    Then minus the expenditure of 55,200 and I should be making a profit of 121,011 per turn.
    Last edited by Discoman; 05-01-2009 at 17:25.

  15. #105

    Default Re: Patch 3!

    More sound problems here. I am playing a battle where I have a full stack and the AI has 2 line infantry only. Everything going well while shooting explosive shot, but switch to carcass shot, right after the sound effect, fps dropped to below 10 and game CTD 20 sec. later. Fought a full stack on full stack battle on the turn before with no lag and no CTD. Reloaded and fought same battle again without using carcass shot, and everything was ok.

  16. #106
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Discoman View Post
    I brought it up in another thread and I think the economy system is bugged.

    When playing as Sweden in a campaign I noticed that the revenue of my cities wasn't showing up in my economy tab.
    If you look at the cities' income you'll notice the amount of money greatly exceeds the upkeep costs of both the Navy and Military. Also it should be noted that those are only some of my cities, not all of them. Shouldn't I economically making coffers of money per turn?

    It's like the game is back to MTW2 or RTW times where there is only taxes and trade, the entire region wealth system isn't being included, rather its being shunned and its discouraged in investing in region wealth. Is this a bug with patch installation or with the patch itself? Although some of you seem to be enjoying this level of difficulty, I'm pretty sure CA never intended for this to happen.

    Edit- Math Time!
    If you add income for the regions (is it including tax?) listed we get a wopping 116,186 per turn!

    Now added to the already listed income of 60,025, you get 176,221.

    Then minus the expenditure of 55,200 and I should be making a profit of 121,011 per turn.
    I may be wrong, I don't remember how it was pre-patch (never bothered to examine it closely), but perhaps you're only supposed to get your cut thru taxes. Increasing region wealth would increase the amount of gold that a 22% tax (or whatever) would grab for you.

    I'm not good at math, so try this: for each region, calculate how much of the region wealth the tax is (like Vilnius, find out what 20.8% of 6920 is) and see if all that equals the tax revenue listed in the national summary.

  17. #107
    Heir to the Scottish Throne Member Relic's Avatar
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    Default Re: Patch 3!

    Wow. Thread did very well.
    I have had no CTDs since!

    Whoopity, Whoop, Whoop to that!

  18. #108

    Default Re: Patch 3!

    Quote Originally Posted by Graphic View Post
    I may be wrong, I don't remember how it was pre-patch (never bothered to examine it closely), but perhaps you're only supposed to get your cut thru taxes. Increasing region wealth would increase the amount of gold that a 22% tax (or whatever) would grab for you.

    I'm not good at math, so try this: for each region, calculate how much of the region wealth the tax is (like Vilnius, find out what 20.8% of 6920 is) and see if all that equals the tax revenue listed in the national summary.
    I think you're right and I think it's silly that it advertises the income in such a way that you really don't know how much you're getting by just looking at what's on the map. I'm not sure how it worked in the patch prior, but considering I could pay for 3 armies with just Paris I presume you got all of the region wealth + taxes.

  19. #109
    Member Member anweRU's Avatar
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    Default Re: Patch 3!

    Prior to the patch, you only got the taxes, not the region wealth. The patch seems to have made changes tax income, but it still is tax income.
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  20. #110
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by anweRU View Post
    Prior to the patch, you only got the taxes, not the region wealth. The patch seems to have made changes tax income, but it still is tax income.
    The region wealth is the base for taxes. So, if the region wealth is 1000 and your effective tax rate is 35% you get 350 from that region in taxes. It's the same before and after the patch.

    Post patch: if the wealth of the region is increasing (buildings, roads, trade, humanitarian techs, etc.) you will see your tax intake go up as long as you're not expanding too fast effectively lowering the tax rate.

  21. #111

    Default Re: Patch 3!

    Finally able to play, however I am still getting an occasional CTD. The game is actually fairly challenging with the economic model and I am pleased.

    Whats up with the complaining and moaning about the game now being too hard? This balance is rather nice and I like the fact that it forces you to make serious decisions in the game.

  22. #112

    Default Re: Patch 3!

    I like the new econ changes so far.

    However, I didnt like how the British AI decided to take 8 units for a boat ride to the horn of Africa for some tradelane action. Pretty dumb.

  23. #113

    Default Re: Patch 3!

    Quote Originally Posted by Veresov View Post
    Finally able to play, however I am still getting an occasional CTD. The game is actually fairly challenging with the economic model and I am pleased.

    Whats up with the complaining and moaning about the game now being too hard? This balance is rather nice and I like the fact that it forces you to make serious decisions in the game.
    Some of the complaining and moaning has to do with changing the rules half way thru a campaign. I found it very annoying. Basically, it plays like a different game.
    It is frustrating to have 20 hours in a long campaign and have to rework your entire campaign. Things such as old enemies who were pacified, have no direct conflict with you and are valuable trading partners suddenly are throw out the window.

    Improvements made to all of your capitols and regions don't mean anything etc etc..

    I am playing a new game but between the proir CTD problems and then to have the extra aggravations thrown in is plain stupid.

    I do not recall reading lots of posts about how easy the game was or was not. I read lots of posts about CTDs. While the patch has addressed those, and I AM grateful, I was not having any of those until they patched the game the first time.

    Now I fight more smaller battles which I would charactirize as skimishes instead of any kind of big battle.

    The AI still acts stupidly. For instance, as GB , I was at peace with France who had his hands full with Prussia, (UP is out of the picture), Savoy, Sweden, Austria, Hannover etc etc.. So after I load the patch, what is the intelligent thing to do? They declare war on the best trading partner they have, me. It took me 20 years worth of gifts etc just to get them to be on indifferent terms with me. So as I was broke, I took the half stack of units I used to garrison my capitol , unloaded them and ran in and captured an unoccuppied Paris. End of France.

    I was never rich enough to buy any provinces so it's not like I had money hand over fist or anything.

  24. #114
    Inquisitor Member Quickening's Avatar
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    Default Re: Patch 3!

    Sorry this thread is rather confusing. Has the patch broken the game or improved it?
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  25. #115
    Inquisitor Member Quickening's Avatar
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    Default Re: Patch 3!

    Hmm when the release of this patch was announced I turned Steam on to let it update which it did. Now Ive turned Steam on again and it's downloading something else. Anyone know what?
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  26. #116
    Spiritual Jedi Member maestro's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Quickening View Post
    Hmm when the release of this patch was announced I turned Steam on to let it update which it did. Now Ive turned Steam on again and it's downloading something else. Anyone know what?
    [-]May 1, 2009 - Empire: Total War Update Released

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    For me, whilst there's still a few irritating bugs, the game has vastly improved with the patch. Aaaaand, I've not had a single CTD
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  27. #117
    Member Member anweRU's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by maestro View Post
    For me, whilst there's still a few irritating bugs, the game has vastly improved with the patch. Aaaaand, I've not had a single CTD
    I've had two CTDs after the patch. Considering that I had only two CTDs during the previous 6-7 weeks, I'd say this is not an improvement. So our experiences diverge.

    Same CTD bug (unloading only 1 army unit from a fleet, when there are several units loaded) is being reported by others in the patch 3 bug list thread as well.
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  28. #118

    Default Re: Patch 3!

    Quote Originally Posted by Quickening View Post
    Hmm when the release of this patch was announced I turned Steam on to let it update which it did. Now Ive turned Steam on again and it's downloading something else. Anyone know what?
    right click the game in steam and pick 'update news', shows the patch notes. the latest is a small fix for multiplayer only.

  29. #119
    Member Member Pinxit's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Beskar View Post
    Yes, I got that bug, I was about to report it now. I thought "I know, I will start a new game! I will play as Russia, so I can observe the Naval units in action".

    So I put it as VH/VH like I do, then I noticed that I was basically bankrupt, so I thought "oh, must be more expensive, I will go Easy/Easy to cancel out the costs" and still no money.
    Spoiler Alert, click show to read: 


    Way to go, my game is actually now broken when it worked reasonably well before.
    Dude. That is nothing to complain about. I on the other hand have something valid. I downloaded the patch, continued my swedish campaign (1781) and realised the economic system had changed so drastically due to the patch that I lost 35 000 per turn. I actually had + 25 000 per turn before the patch, and now I have - 10 000. My entire empire fell because of that. I had to get rid of four full stacks of my army so that I could afford to continue, and when I did that, everyone sort of declared war on me.

  30. #120
    Member Member Skott's Avatar
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    Default Re: Patch 3!

    Quote Originally Posted by Quickening View Post
    Sorry this thread is rather confusing. Has the patch broken the game or improved it?
    As far as the bugs and CTD goes I think its an improvement but some people dont like how they changed the costs of buildings, units and the amount of money now made with trade and taxes. I guess its all in how you look at it.

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