Quote Originally Posted by Discoman View Post
Well it's annoying that intelligent diplomacy is advertised and is no longer present. I was playing as Sweden and had Persia and the Maratha Confed. declare war even though I was in very good standing with both nations. In the end it didn't matter because I ended up killing off both nations.

Also, if really weak nations are going to attack a superpower, they should really do it as an alliance rather than just one country. I mean the AI should know who's the enemies of their enemies and say, "Hmm if we both declare war at the same time we'd really stand a greater chance then doing it individually 20 years apart"

In example Mysore declares war on me, not after I take over northern India, not after Marathas declare, but only when they're the only faction left in India and they only have two places do they decide to declare war.

I guess the only reasonable way to fix what I'm talking about would be to make the "Enemy of my Enemy is my friend" attribute override the "Territorial Expansion" attribute.
I don't mind an agressive and expanionistic AI, but not on all difficulty levels. I just played a campaign on Easy as Austria, and every single one of my neighbors, save bavaria, declared war on me by turn 10. GB and UP even broke our alliances, after giving them gifts. The AI shouldn't be so quick to declare war and break alliances. Also, when the AI declares war, it is doing so in a stupid way. I reduced Poland to one poor territory, and forced them to make peace. They declared war 8 turns later, but only sent a 2 unit stack after me, when I had a 10 unit one right next door...