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Thread: Administrative penalty - does it ever recover?

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  1. #1
    Member Member anweRU's Avatar
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    Jan 2009
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    Default Re: Administrative penalty - does it ever recover?

    I would like the AI to build better, and set its tax priorities straight. Except for a few very rich one-region nations, like Mysore, the AI seems to run out of steam very fast.

    Instead of building more armies, as the update says it will, the AI should use its new "bonus" to improve its economy...
    Ancestry: Turkish & Irish. Guess my favorite factions!

  2. #2
    is on the outside looking out Member PraetorFigus's Avatar
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    Dec 2008
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    Default Re: Administrative penalty - does it ever recover?

    my ,

    we should consider how trade was looked at in the time frame,

    not looking back from the present, so I recommend to check out Mercantilism and Monopoly.

    The factions operated under Mercantilism until Adam Smith and David Hume changed things, so that's a while for ETW.

    And it was quite common for monopolistic practices to be used even with republics. So some situations were natural monopolies and/or oligopolies (where different firms (or in this case factions control goods)).

    Basically the main feature of this is that the factions are less responsive or not responsive to the people, building up for themselves, the government, and often inefficiently or illogically.

    For me so far, I'm fine with how taxes and trade are represented except for having the unified trade routes. I personally prefer how port to port was done in older TW games, but again that's just my opinion.
    "One often meets his destiny on the road he takes to avoid it." Oogway, Kung Fu Panda

    "Mortui Tantum Terminem Belli Viderunt" (Only the dead have seen the end of war)
    a technical memory solution

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