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Thread: Are bayonet techs critical in early game?

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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are bayonet techs critical in early game?

    Yes, square oddly enough seems to work well against infantry as well. Don't agree with double line though as you'll tend to shoot mostly your own guys.
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  2. #2
    Member Member Didz's Avatar
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    Default Re: Are bayonet techs critical in early game?

    Quote Originally Posted by FactionHeir View Post
    Yes, square oddly enough seems to work well against infantry as well. Don't agree with double line though as you'll tend to shoot mostly your own guys.
    This depends on the circumstances. I stagger the lines anyway so that the units in the second line cover the intervals between units in the first. By forming the first line into square the second line regiments have a pretty clear line of sight into the flanks of the enemy attacking the sides of the square in front.

    Alternatively deploying on a forward slope seems to reduce the impact of friendly fire. I agree its not very realistic to do this, but as the AI seems incapable of handling 'fire at will' intelligently I figure you may as well expliot its stupidity to the full.
    Last edited by Didz; 05-19-2009 at 11:20.
    Didz
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