Hi Majorman, a wholeheartly welcome,
Your question made me fire up one of my Italian campaings, and I took a round over the numbers:
Tuscany:
three fether acumen king
five fether acumen duke
Steward
Normal tax rate
60 % improment
Real End result: 504
Startpos 360 x 1,06 x 1,5 x 1,1 x 1,6 = 1007
Difference factor: .51
Milan:
three fether acumen king
No duke
40 % improvement
Normal tax
Real End result 295
Startpos 390 x 1,06 x 1,4 = 578
Difference factor: .51
Venice:
three feather king
seven feather duke
20 % improvement
normal tax
Real End result: 476
Startpos 430 x 1,06 x 1,7 x 1,2 = 930
Difference factor : .51
So in these three provinces the farming income was reduced by 49 %. Something I didn't noticed before today. I wondered if campaign difficulty played a part an opened new campaign difficulty 'Easy'
Venice:
five feather king
No duke
no improvement
Normal tax
Real End result: 245
Startpos 430 x 1,1 = 473
Difference factor: .51
Milan:
Five feather King
no duke
no imp.
normal tax
Real end result: 222
Startpos 390 x 1,1 = 429
Difference factor: .53 (?)
So it's basically the same. I'm a little to lazy to actually check my rounding, which could explain the last result.
In your campaing Sardinia:
It's really to early in the game to have negative v&v's, and the Italian empire is also to small - they would only arive later as you get close to 40-50 % of the map
For arguments sake 2 feather King
Four feather duke (this we know)
Normal tax
Mine complexes: 156 + 52 = 208
Farming income: 120 x 1,04 x 1,4 x 0,51 = 89
Total expected income: 297
Real end result: 138
Say a disaster struck leaving income halved, but in real game terms not actually halved completely but only approxemately. That would be my best guess until we know more.
/KotR
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