Hi Majorman, a wholeheartly welcome,

Your question made me fire up one of my Italian campaings, and I took a round over the numbers:

Tuscany:

three fether acumen king
five fether acumen duke
Steward
Normal tax rate
60 % improment

Real End result: 504

Startpos 360 x 1,06 x 1,5 x 1,1 x 1,6 = 1007

Difference factor: .51

Milan:

three fether acumen king
No duke
40 % improvement
Normal tax

Real End result 295

Startpos 390 x 1,06 x 1,4 = 578

Difference factor: .51

Venice:

three feather king
seven feather duke
20 % improvement
normal tax

Real End result: 476

Startpos 430 x 1,06 x 1,7 x 1,2 = 930

Difference factor : .51

So in these three provinces the farming income was reduced by 49 %. Something I didn't noticed before today. I wondered if campaign difficulty played a part an opened new campaign difficulty 'Easy'

Venice:

five feather king
No duke
no improvement
Normal tax

Real End result: 245

Startpos 430 x 1,1 = 473

Difference factor: .51

Milan:

Five feather King
no duke
no imp.
normal tax

Real end result: 222

Startpos 390 x 1,1 = 429

Difference factor: .53 (?)

So it's basically the same. I'm a little to lazy to actually check my rounding, which could explain the last result.

In your campaing Sardinia:

It's really to early in the game to have negative v&v's, and the Italian empire is also to small - they would only arive later as you get close to 40-50 % of the map

For arguments sake 2 feather King
Four feather duke (this we know)
Normal tax

Mine complexes: 156 + 52 = 208
Farming income: 120 x 1,04 x 1,4 x 0,51 = 89
Total expected income: 297

Real end result: 138

Say a disaster struck leaving income halved, but in real game terms not actually halved completely but only approxemately. That would be my best guess until we know more.



/KotR