Summary
The game takes place in a theoretical future Japan with an oppressive group or organization with a cruel and brutal goal. Their goal is to take talented students that have potential to become powerful people and annihilate them with the “Battle Royale” program. Several "Battle Royales" take place every year that place lots of people(the desired number of players) as "contestants" on an island armed with a weapon, food, water, and a map. The game is over when only one player is alive, so the goal is obviously to kill the other contestants.
Players may move around the island at their whim, but as the game progresses certain parts of the island will be off-limits to them, as Forbidden Zones are imposed.
The Forbidden Zones are enforced by all players having to wear an electronic collar that tracks their location. If a player enters a forbidden zone, it detonates, killing the player instantly. In addition, it also serves as a way of keeping players in line. If a player tries to remove his collar, it detonates.
How the Game works
Stats: Once the game starts, each player is randomly assigned a strength, stealth, reflex and weapon rating. Each ranges from 1-10, and each is useful in its own way:
- Strength rating: This stat determines how physically strong and fit you are. This also determines how well you will be able to utilize a weapon.
- Stealth rating: Determines how crafty a player is, both in combat and non-combat situations. A player with a survival rating of 10 can be virtually unseen on the island unless he wishes to be. It also determines your bush craft skills. High survival rating enables you to manipulate your environment.
-Reflex Rating: This rating determines how quickly you can react to attacks, traps, and ambushed. A rating of 10 can prove traps useless. However a rating lower then 4, and you can expect some trouble from ambushes and attacks.
- Weapon: Ratings are from 1-10, although their use is mostly determined in combat situations (a very good close-range weapon will still fall to a shoddy far-range weapon that is properly aimed).
Turns:
Each "turn" will last 48 hours. A "day" will consist of 4 turns, with each turn representing morning, afternoon, evening and night respectively.
Players will PM me where to move based on the map that I post below, as well as any instructions dealing with other players they might encounter. An example of these instructions are:
- Attack and steal their food
- Befriend and request an alliance
- Refuse all alliance offers except with Player X
- Run away as fast as you can
The more detailed the instructions the better and can be improvised. If there's anything realistic you'd like your character to do, send it in. The more possibilities you account for in your orders the better.
Players can interact with the map; i.e. buildings can be used as places to hide, replenish food supply, ambush enemies, set traps and etc.
On the morning of every day, an announcement will be made listing the dead.
Movement
Every turn you will be allowed to move in a range of two squares diagonally, horizontal, and vertical. Special objects and abilities can increase the range.
Supply Drops
Every morning, a box of supplies will be dropped by helicopter at a location on the map. This location will be determined by in game voting. On the morning of each day, you will be asked to vote on a choice of 3 or 4 locations. Supplies will be dropped in the evening on the zone selected. In the case of tie the supplies will be dropped at one of the tied zones at random.
Supplies could be an arsenal of weapons, food, water, or useless junk.
Special Roles and Main goal of game
Some characters have special roles and goals. Please note that these are all secondary to the overall goal, which is to survive the Battle Royale. Some players might have special methods by which they can achieve victory. In the right conditions, it will be possible to end the game by storming the helicopter pad and overthrowing the government forces.
Sleeping:
You will be very tired from constant action. Every two days you must at least have one turn of sleep. If you do not sleep for a longer period of time, you will begin to not be able to complete tasks soon passing out. In a battle a refreshed contestant will be sure to beat a drained, and tired contestant. Just notify me when you want to sleep that turn.
Sickness
The island is plagued with rubble and dirt, leaving little room for hygeine. Food and water is no exception. Some food you pick up may be covered in bacteria. This can mean unprepared food, raw food. It can be from the wild or a building. Consuming these will cause sickness, such as diareha, fever, colds, and passing out. When you are infected signs and symptons will be shown. There will be 4 steps in sickness. First you will receive dirahea, the next turn it will become a cold, a turn after that a fever, and the next turn you will pass out cold. To cure these at any stages, look for medicine and anit botics. The high the level of sickness, the harder it is to cure it. Standing outside in a rainstom can also directly lead to a cold. Some players will have a strong immune system and will be immune to these sicknesses.
High Res: (For a cleaner veiw.)
[img=https://img149.imageshack.us/img149/2694/mapdonevp7copyxo6.th.jpg]
Rules
1. You may not PM others unless you are in an alliance with them or you are both in the same area.
2. Do not break rule one
3. The thread is only for discussion and comments, not to discuss plans with your allies.
4. Have fun, don’t be inactive.
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