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Thread: Fire by rank vs Platoon fire

  1. #1
    Medevil Member Dead Guy's Avatar
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    Default Fire by rank vs Platoon fire

    I've been playing a new campaign since the last patch and just got guards again. I checked the unit cards quickly in battle because my guards were behaving strangely. It seemed like the guard get the platoon fire whereas line infantry get fire by rank in the abilities tab? I haven't tested it a lot but it seems that fire by rank is a lot better than plaoon firing, platoon seemed really slow and ineffective. Any thoughts or any experience on this from people who play quicker and more campaigns than me? :p

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Fire by rank vs Platoon fire

    If the first part of the unit fires, fire by rank usually has a lot more men firing than platoon firing. That's significant in that if your target moves out of range, your units will start anew and have to reload first. WIth platoon firing thus, you get off maybe 12 shots, while with fire by rank you get off around 26.

    Also, platoon fire forces the unit to take on a looser formation, so they have to continually re-form their formation before firing too if targets change or if on the move.
    Last edited by FactionHeir; 05-24-2009 at 23:29.
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  3. #3
    Member Member Didz's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Historically, platoon fire was superior to fire by ranks. In ETW they are seperate technical advances and either you have the ability or you don't. If you have platoon fire then all your infantry should be using it, if you don't then none of them will.

    What I have noticed, which i consider quite clever is that sometimes, (just sometimes) a whole rank of a unit will not fire when their line of sight is obscured by friends or terrain. So, you get what looks like a platoon volley but in fact the entire rank should have fired, its just that some could not see anything to fire at.

    The bad news is that this seems to muck up the fire by rank drill, and I've noticed that the dozen or so men who did fire are expected to reload before the regiment tries to fire the front rank again.

    You actually get similar thing happen sometimes in naval battles where you can see a ship just fire off a few of its cannon instead of its full broadside and then there's a pause whilst it re-sync's its gun crews.
    Last edited by Didz; 05-25-2009 at 01:35.
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    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Fire by rank vs Platoon fire

    I have been skipping the fire by rank tech and moving on to the others because, if you have not noticed, it carries a penalty of a 6% increase in infantry upkeep.

    Call me cheap, but I can live without it.

    The money for troops is more important than the quality most of the time…

    Is anyone else picking and choosing techs based on costs to you? Some can not be avoided and I get them all in the end. I just put them off as long as possible.


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  5. #5

    Default Re: Fire by rank vs Platoon fire

    I'm starting to be more careful when it comes to investments. I think Rank and Fire is worth it because it shows more results overtime.

    Platoon firing is rather effective, it offers consistent fire to thin the enemies ranks and usually results in 2-3 kills per barrage. It also takes alot less time to prepare for than fire by rank.

  6. #6
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Platoon fire doesn't work for me. I like fire by rank because it gives a lot more fire power. The only reason why I research platoon fire is that I have to research something. And it unlocks the last barracks (IIRC) which give an extra XP to line infantry.
    Tosa Inu

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    Member Member Ishmael's Avatar
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    Default Re: Fire by rank vs Platoon fire

    I've found that against melee armies (mostly in India) platoon fire only gets 2-3 volleys off, which does little actual damage. I much prefer fire by rank to be honest-its a shame you can't toggle this ability in guards and whatnot.

  8. #8

    Default Re: Fire by rank vs Platoon fire

    DEAD GUY..

    I think you are onto something here.. At the end of Prussia Campaign VH/VH. I have all military techs, my observations are as follows

    1) Line infantry fire by rank as default. I have not seen them platoon fire, can they even do that?

    2) Guards. They fire all standing in their rows. I.e. the back rank can fire and the front rank can fire, they do not need to kneel. It seems superior as all can fire not just the first rank! Is this platoon fire?
    If so it is much better than fire by rank but it seems it is more like a guard special ability as it is powerful


    ????

    V

  9. #9
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Only Elite type infantry can platoon fire anyway, the rest is stuck with fire by rank. Which is a good thing. Platoon fire only works properly at the start and middle of the battle during a prolonged shootout. Once units start to waver and rout and come back and what not, platoon fire is very much useless. You simply can't kill routers efficiently with it while you can with fire by rank.
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    Medevil Member Dead Guy's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Yeah Vealer that's what i mean. The problem I find with platoon is that the inital amount of fire is so much smaller than with rank fire, since just a section of the unit fires. My defense against cavalry for example depends a lot on a mass of fire to make the cavalry break as they reach the line. With platoon I find it's not quite able to achieve that. I guess I'll have to learn to use elite infantry in slightly different roles than line, and not just use them as a beefed up line regiment. And as FH points out, if you're shooting routers you really need a lot of shots going off in an instant before the routers get out of range again.

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Fire by rank vs Platoon fire

    The real idea of platoon fire is suppression and making it so that the enemy can't charge. The AI will charge anyways so its kinda pointless and reduces your Frontloaded DPS.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  12. #12

    Default Re: Fire by rank vs Platoon fire

    Thanks guys

    I paid more attention when I was playing last night and yeah I see all elite infantry has platoon fire. To be honest it seems quite valuable to me as they start firing much more quickly and I usually chase down broken enemy with cavalry. Perhaps that is just a habit from RTW, MTW1&2 but it still works..

    DO you therefore think that guards are not as not as valuable as line infantry? if I have the cash I usually get Guards but maybe I am just blindly buying the best there is.

    I usually add guards to the main battle line. Grens I put them behind the battle line with Greanades on auto fire (with some obsessive manual intervention from time to time). They seem more effective like this so I never use there platoon fire in a serious way in any case

  13. #13
    Member Member Kulgan's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Quote Originally Posted by Fisherking View Post
    I have been skipping the fire by rank tech and moving on to the others because, if you have not noticed, it carries a penalty of a 6% increase in infantry upkeep.

    Are you being serious? I find the fire by rank advancement the single most influencial technology on the battlefield. Before fire by rank only a third or less of your infantry could fire their weapon. Half can fire if you line them up two deep but those formations get owned by melee charges and the width of only a few of those units take on too much space to be a make a realistic battlefield.

    Once fire by rank is there however, you can line up say 6-7 line infantry 3-4 deep* in the center of your line and have a real solid line that won't break anytime in a melee and will kill anything with musketfire that stands in front of them real soon.

    This leaves you with both the free units and the free time to micromanage the flanks which are made up of specialist infantry and cavalry/horse artillery.

    * 3 Deep when facing a lot of charging enemies and 4 deep when facing other musketbased armies

  14. #14
    Medevil Member Dead Guy's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Quote Originally Posted by Kulgan View Post
    Are you being serious? I find the fire by rank advancement the single most influencial technology on the battlefield. Before fire by rank only a third or less of your infantry could fire their weapon. Half can fire if you line them up two deep but those formations get owned by melee charges and the width of only a few of those units take on too much space to be a make a realistic battlefield.

    Once fire by rank is there however, you can line up say 6-7 line infantry 3-4 deep* in the center of your line and have a real solid line that won't break anytime in a melee and will kill anything with musketfire that stands in front of them real soon.

    This leaves you with both the free units and the free time to micromanage the flanks which are made up of specialist infantry and cavalry/horse artillery.

    * 3 Deep when facing a lot of charging enemies and 4 deep when facing other musketbased armies
    completely agree

  15. #15

    Default Re: Fire by rank vs Platoon fire

    I too agree with Kulgan.

    In my experience, Fire by Rank > Platoon Firing.

    Fire by Rank is better vs melee enemies like Native Americans and cavalry because 2-3 ranks can get off 100% of their shots before a charging unit reach them. I've often found that 2-3 full volleys is all it takes to make a melee unit change it's mind and flee.

    Even vs ranged units, I believe Fire by Rank is superior because there is no suppression in ETW, which negates the usefulness of weaker but sustained fire, nor do I believe there is a morale penalty for being under sustained fire that is any greater than being under fire by volleys. That last part is just a guess though, I haven't actually seen that in the code.
    Last edited by Servius; 05-26-2009 at 17:53.
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  16. #16

    Default Re: Fire by rank vs Platoon fire

    Fire by rank is the single most important battle tech you can research in the whole game. Without it your line infantry is pretty worthless.

    Btw, only 3 ranks fire.

  17. #17
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Fire by rank vs Platoon fire

    I'd like to jump on the bandwagon here and proclaim myself a heartfelt supproter of FbR (Fire by Rank). It not only marks a sea change in my battle deployment and tactics, it's also a death knell for most Militia units I have.

    Would it be fair to say that the shift from FbR to platoon fire actually weakens elite unit's musket fire?

    If so, that no sort of supression fire mechanic exists in ETW (as it does in Company of Heroes, for example) begs the question as to why CA bothered to include it?

  18. #18
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Fire by rank vs Platoon fire

    I'd say the boys at CA are going to get around to important gameplay mechanics like this in future patches.

    Can someone confirm, that Platoon Fire is only for elite units? Not Line Units?

  19. #19
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Grenadiers, Guards and other elite line-type infantry (Infanterie petits vieux, coldstream guards etc) can use the platoon fire drill once it has been researched.

    AussieGiant, your unswerving faith in CA to "deliver the goods" and live up to expectations never ceases to amaze me.

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Fire by rank vs Platoon fire

    How does platoon fire work against cav? I mean, Cav can just wait until someone eats a fire by rank but Platoon fire is a little more tricky.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Medevil Member Dead Guy's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Quote Originally Posted by AussieGiant View Post
    I'd say the boys at CA are going to get around to important gameplay mechanics like this in future patches.

    Can someone confirm, that Platoon Fire is only for elite units? Not Line Units?
    My source for this information is the in battle unit card of dutch republican guard and line infantry, as well as observing their behavior in battle. With both relevant techs researched, of course. Though blind faith is never good, I've never, that I can recall, seen false information posted by FactionHeir, so there's further proof :p

  22. #22
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Quote Originally Posted by antisocialmunky View Post
    How does platoon fire work against cav? I mean, Cav can just wait until someone eats a fire by rank but Platoon fire is a little more tricky.
    FbR unloads the same number of muskets faster and in a more concentrated dose than platoon fire. It should therefore be quicker to inflict maximum damage on charging cavalry than platoon fire.

    Whether there is a greater morale hit for being under supressing fire or taking casualties quickly should determine when/how likely a rout is.

    I'm not certain if this is true but FbR may be more flexible vis-a-vis the position of the target, as it's possible each rank updates its target as it comes ot fire. That could be true (and should be) of each platoon in the platoon firing drill though...

  23. #23
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Fire by rank vs Platoon fire

    So Platoon Fire is only for Elite units. That means Line Regiments stay on fire by rank.

    Keep that in mind.

    @ alh_p, I'll stay optimistic until the patching is finished. I'm sure there are going to be never statisfied but if we are approximately 50% of the way through the patching work then there are a lot more things to be resolved...a lot.

    I'd call my approach pretty measured at this point.

  24. #24
    Member Megas Methuselah's Avatar
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    Default Re: Fire by rank vs Platoon fire

    I utterly hate Platoon Firing. If it has to be included in-game, I wish it were merely an option for the elite units to use in-battle. FbR is much more deadly.

  25. #25

    Default Re: Fire by rank vs Platoon fire

    Not sure if I saw this correctly but when playing my "guards" army (6 guards infantry, 2 guards cav, 2 light dragoons, 4 rifles, 2 grenadiers, 3 howitzers, 1 gen), I could've sworn I saw my guard infantry fire 1 volley by rank on incoming cav. I had 1 unit of rifles in skirmish in front but they shot their volley about 3sec. before I saw the volley in question.

  26. #26
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Quote Originally Posted by Megas Methuselah View Post
    I utterly hate Platoon Firing. If it has to be included in-game, I wish it were merely an option for the elite units to use in-battle. FbR is much more deadly.
    Platoon fire should create a moral problem for the units receiving it…I don’t know that it does in game. It should also be just as deadly.


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  27. #27
    Member Member Didz's Avatar
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    Default Re: Fire by rank vs Platoon fire

    The whole point of platoon fire was that it was continuous and more accurately focused as the officers of each platoon directed it at the most likely targets. So, it ought to be more deadly and avoid the moral issues of troops being left with empty muskets and nobody covering them.
    Didz
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  28. #28
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Quote Originally Posted by alh_p View Post
    FbR unloads the same number of muskets faster and in a more concentrated dose than platoon fire. It should therefore be quicker to inflict maximum damage on charging cavalry than platoon fire.

    Whether there is a greater morale hit for being under supressing fire or taking casualties quickly should determine when/how likely a rout is.

    I'm not certain if this is true but FbR may be more flexible vis-a-vis the position of the target, as it's possible each rank updates its target as it comes ot fire. That could be true (and should be) of each platoon in the platoon firing drill though...
    No, I mean that fire by rank can be baited out of all their shots while platoon fire can't.

    Would be nice to have a button to toggle platoon firing.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  29. #29
    Member Member hoom's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Platoon fire is basically broken so-far.

    It needs to have the platoon size and/or the rate of moving to the next platoon scaled based on the size & width of the unit.

    As it stands, playing on Ultra or higher unit sizes where you can spread a unit out to the maximum width the game allows, the first platoon is done reloading long before they get to fire again.

    With a unit size of 300 you have at least a third of the unit standing there loaded & waiting for their turn to fire.
    maybe those guys should be doing something more useful...

  30. #30
    Member Member Didz's Avatar
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    Default Re: Fire by rank vs Platoon fire

    Hoom is absolutely correct. The whole point of platoon fire was that the right hand platoon fired again as soon as it was loaded. French eyewitness accounts reported that the platoon fire from a British Regiment seemed to flow along the line from its right as each platoon fired in sequence.

    However, the firing was continuous the right hand platoon fired again as soon as it was ready, even if all the platoons had not yet completed their first volley. Thus in a large battalion there might be two waves of fire progressing along the line.
    Last edited by Didz; 05-29-2009 at 09:29.
    Didz
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