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Thread: Successor game rules, draft one.

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    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Successor game rules, draft one.

    Quote Originally Posted by TinCow View Post
    I didn't mean to cause offense, I was just trying to spot potential problems before they occurred. I can tell you for a fact I wouldn't touch the GM spot with a 10 foot pole. I spent a year doing that for LotR, and for this game I just want to be a player. It is definitely a rewarding and fun job, particularly with the event system, but it does cause fatigue and I am currently fatigued.
    It's not a matter of being offended, more becoming weary. It seems I come home to ever growing lists of where I messed up. Rules changes are being proposed at a dizzying rate, and I've had trouble keeping up with edits, which have to be made hastily and then contain even more mistakes and contradictions. I'm just tired... I'm sure much of it is that now far more people are much more interested in the game, so more are sharing their input on problems.

    I'll try to compile a list of changes tomorrow evening after work

    "For Rule 3(d), it appears Wills are now pointless, as all inheritance issues are automatic. Was this intentional? If so, the last line can be stripped out and the word Wills should be removed from the title of the rule:"
    The last line about wills was meant to refer to Duke's passing on their titles. There was a lot of discussion in the pregame thread about making the game more like KOTR. I had thought land in KOTR tended to stick with houses, so wrote up the rules to make it go straight to the Duke of the noble's House. I also thought this might avoid the issue of someone leaving their land to another House with no perceptible reason, which their new character then immediately joins.

    Changing it to allow anyone to leave their land to whomever they wish is easy enough, but creates the chance of making the Houses a huge jumble landwise if players go crazy with their wills. It's certainly not a big risk, but from past experience neither is abuse of prioritizations, which we're discussing changing the rules to prevent.

    Since we're apparently now going away from the linear feudal chain system of LOTR, the part about Dukes without wills having their House go to the second in charge will no longer work. I intended it to be in case we end up with an inactive Duke who doesn't leave a will...

    Quote Originally Posted by Cecil XIX View Post
    Don't worry about it Zim, we're happy to have you as our GM. As for construction prioritization, didn't PK use that to construct the Huge Walls at Jerusalem? Or was that when he was Megas Logothetes?
    Was PK Megas for a term? It probably happened that two months I was away...

    Were there other instances of building prioritizations being used?

    Edit: Made some revisions to rules. There's still a lot to catch up on, though, which I'll work on tomorrow.
    Last edited by Zim; 07-11-2009 at 07:32.
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