Thanks, that's what I was going for.

What about the prioritized units for more ranks than just the House leaders? I thought it would reflect how decentralized militaries were in a feudal system, and give players a little extra something to call their own in this slightly more House-centric rule system.

n the other hand, would it be too much of a pain for the Chancellor?

Here's something I didn't consider at all that TinCow posted in the old discussion thread. He had mentioned the vast majority of players never made it past 1 influence and that the influence rules didn't seem to impact the game much.

Based on what I saw in LotR, I think it might actively be good to completely abolish stat-based Influence. Just give everyone one vote and be done with it.