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    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Successor game rules, draft one.

    Quote Originally Posted by YLC View Post
    Trait list, and my take on them. Warning - very long.

    Spoiler Alert, click show to read: 
    GoodCommander/BadCommander

    Traits that effect command shouldn't be added - why? Because command is far different then actually fighting. Not everyone who was a brilliant commander was a brillaint fighter, and not all brilliant fighters were good commanders - in short, it's far to situational to give any defintive ground as to why it gives a bonus.

    Drinker

    It's possible this one could give a penalty - fighting drunk is likely to get you killed, and alcohol thins the blood, meaning you will bleed more easily.

    Feck

    Besides the humor interjected in a fight description, I am not sure how well smack talk translated during a duel, so...

    Arse

    Definitive penalty to combat, possibly increasing the chance of failing an attack or defense

    Girls

    I honestly can't see this becoming involved in a duel at all...

    Sobriety

    A Bonus to dueling, for keeping a clear and level head?

    GoodAmbusher/BadAmbusher

    This may or may not give some form of slight of hand bonus, enabling you to "cheat" in a duel, or suffer from not understanding how to cheat in the case of badambusher.

    Disciplinarian/BadDisciplinarian

    Could possibly give an excellent bonus to insure that your actions almost never fail, since the character has trained very, very hard. An opposite effect for being a bad one.

    Good/Bad Seiger

    Same issue with the GoodCommander/BadCommander traits

    Brave/Coward

    Bonus/penalty to attack, or simply a similar bonus to Disciplinarian? Nonetheless, an important trait in a duel.

    Slothful/Energetic

    Changes in priority when attacking and defending, possibly allowing energetic avatars to be able to reroll a die, with slothful being forced to reroll their highest die. It could also translate into a loss of a die or an increase in number of dice. powerful, and usually rare trait.

    Berserker

    Definite bonus to attack and penalty to defense

    Xenophobia/Xenophilia

    No effect in a duel, except some smack talk...

    PublicFaith/Atheism

    I'm not sure this would ever factor into a duel, besides how the avatar ended up in it.

    Good/BadAdministrator

    Unless it's a duel to see who can transcribe the bible faster...no bonus or penalty.

    Inspiring/BoringSpeaker

    A possibility for morale, if it's involved - otherwise, no effect

    RhetoricSkill

    Bonus only if we can bore our opponent to death

    StrategicSkill

    Possibly a larger die size as a benefit.

    TacticalSkill

    Allows you to reroll those dice if they are not to your liking - limited by your level in this trait. Possibly being able to reroll one die per round, per level in the trait.

    MathematicsSkill

    Again, no effect in a duel

    PoliticsSkill

    Isn't that why we are fighting the first place? Because you have none?

    LogisticalSkill

    No effect

    Rabblerouser

    Great way to get the crowd on yourside, otherwise not sure this would help.

    VictorVirtue

    Same as Rabblerouser, although it may give some kind of intimidation factor

    Epicurean/Stoic

    Have no clue how this would work out, both only effecting loyalty and the ability to be bribed.

    Austere/Aesthetic

    Similar issue to Epicurean/Stoic

    Ignorance

    Lower success rates, but with a bonus to morale?

    Gambling

    Reroll everything, but only once per duel

    SpyMaster

    No foreseeable benefit, except for trying to cheat or be able to negate cheats

    AssassinMaster

    Understanding how to kill someone is of a great benefit - possible attack bonus, or ability to ignore your opponent highest die roll.

    CounterSpy

    This would probably work better for being able to catch cheaters then SpyMaster

    AssassinCatcher

    Possible defense bonuses with the ability to ignore your opponents highest attack roll?

    High/LaxPersonalSecurity

    Defensive penalty/bonus?

    Trusting/Paranoia

    Same as above

    Liar

    Increased ability to "cheat"?

    Embezzler

    This isn't so much a good trait for dueling, as a good way to end up dueling

    DeceiverVirtue

    High potential to be a good "cheat" trait

    Upright

    Good anti-cheat trait potential

    Corrupt

    Another good cheating trait, although this one could have the possibility of backfiring compared to DecieverVirtue

    Authoritarian/Nonauthoritarian

    I don't see this coming into play ina duel very much as a deciding factor

    Disloyal/Loyal

    Again, not sure

    Cuckhold

    Your not fighting with THAT sword...so, no effect

    GoodFarmer

    Trimming a plant is a bit different then trimming a bush - no effect

    GoodMiner

    No idea how on earth this could help...

    Good/BadEngineer

    Catapults and Seige Towers are bit of a no go in dueling...

    Good/BadTrader

    This would never come into play in a duel

    Just/Unjust

    No bonus beyond what each trait gives, although this may count if we also include regular jousting for a morale bonus

    Harsh/LenientJustice

    Same as above

    Harsh/KindRuler

    Same as above

    Good/BadBuilder

    Not important during a duel, unless you designed the arena in which your fighting

    Generous/Miserly

    If we involve a crowd, this is a definite morale bonus

    Noctophobia/philia

    A time of day bonus/penalty? only if your opponent is foolish enough to challenge you when you have advantage

    Perverted

    This, should, never come up. If it does, then...I think we will have far greater issues then deciding who is the winner of the duel...

    Scout

    Gives an opening duel bonus to attack and defense

    BattleScarred

    Possibly a trait which reduces the randomness of your own rolls? And adds a Hp bonus?

    Good/BadInfantryGeneral

    You understand the dynamics of an infantryman and the tactics inherent in dismounted combat in the medieval era - I say a signifigant dueling bonus, or penalty

    Good/BadCavalryGeneral

    Same as above, but only for Jousting.

    Fears and Hates "InsertFaction"

    No effect

    Inbred

    Your momma jokes may be taken to a whole new level, but your comabt skills won't be - no effect.

    Handsome

    A pretty face isn't going to duel for you, but may get the crowd on your side

    Ugly

    If you have a third arm or second head, this may help. otherwise, I see no effect

    Fertile

    Nope, not going there...

    Infertile

    No effect in dueling

    Good/BadTaxman

    No effect

    Divorced

    Lots of openings for humor, little openings for actually effecting who is going to win - no effect

    Good/BadRiskyAttacker

    Should give a hefty bonus/penalty to attacking, with the penalty of making it more random.

    Good/BadRiskyDefender

    Same as above, but gives a bonus/penalty to defense, and a morale bonus/penalty instead of making it more random

    Pragmatic/Superstitious

    Not sure what this would do...

    ExpensiveTastes/Cheapskate

    Same as above...

    Hypochondriac/HaleAndHearty

    Modifies Hp? and Morale?

    TouchedByTheGods

    No clue

    Sane/Insane

    Not sure

    Deranged

    This is probably one to leave alone, since it's very subjective

    Bloodthirsty

    Attack Bonus?

    Haemophobic

    Attack Penalty?

    Anger

    This could grant a bonus to damage - where once you did only 1 damage (to morale or HP) per success, you now do 2, at the cost of making your attacks and defenses more erratic.

    Lewd

    No effect

    Prim

    Anti-cheating effect?

    IndecisiveAttacker

    Attack penalty?

    Intelligent

    A small, but general bonus to everything

    Despoiler

    Unless your fighting a Venetian or playing American Football, there really is no need to sack your opponent...

    Genocide

    This shouldn't effect the outcome of a duel

    NaturalMilitarySkill

    Unsure, but possibly a similar effect to having "Intelligent"

    ForcedReligious

    No effect

    CrusaderHistory

    Hmmm...a morale bonus?

    BattleDread

    Enhanced ability to cheat? Ability to reduce your opponents morale?

    BattleChivalry

    Exact opposite of BattleDread?

    StrategyDread/Chivalry

    Same as above?

    CaptorDread/Chivalry

    Same as above, or not involved at all?

    RansomChivalry/Dread

    Same as above?

    Good/BadArtilleryCommander

    Again with the catapults! No means no!

    Good/BadGunpowderCommander

    Cannons included!

    Cursed

    The dice usually decide this anyway, so - no effect

    StrickenSilly/Serious

    Possibly allowing you to use a Champion with no penalty?

    Gregarious/Introvert

    Another crowd pleasing trait, possible morale bonus

    Dis/ContentGeneral

    No effect

    WifeIs "etc"

    No effect

    FactionKiller

    No effect

    Good/Bad Diplomacy

    Obviously didn't work before you ended up in a duel...

    Legacy traits

    No effect

    TourneyKnight

    Good for Jousting, and for morale

    AcademyTrained

    Maybe reduce the randomness of your dice?

    GloriousFool

    Unsure - most likely no effect

    TooOldtoFight

    Ability to use a champion without penalty

    Senile

    Same as above
    Generally speaking, I agree with your comments. It's very helpful to have all these traits compiled.

    I think haleandhearty/hypochondriac should definitely be included, since hp is the one stat the translates directly into dueling. I think it would be best if characters in duels had the same HP that they did in battles, since continuity between in-game mechanics and PBEM rules is usually for the best.

    EDIT: I think I'll do the file for ancillaries myself.
    Last edited by Cecil XIX; 07-03-2009 at 05:27.

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