I was in the process of assembling an updated rule set to account for the changes made since the current draft was posted. However, I have noticed more issues while doing this.
In Rule 2(c) - New Houses, it is worded that an edict needs to pass, but requires a 2/3 majority. Since a 2/3 majority is required and presumably the new house would be permanent (as opposed to lasting 10 turns, like an Edict does), why not just say it requires a Codex Amendment and leave it at that?
In Rule 3(a), the word "Knight" in the second and third sentences should probably read "Noble." As it currently reads, Barons and Counts cannot be promoted, and no one except Knights can ever be demoted (and Knights can't go any lower).
Rule 3(b) has a few issues. First, the ratification bit as worded requires that taxes be jacked up to the maximum immediately on conquest, even if the Council hasn't had an opportunity to ratify the conquest because a Council session hasn't occurred yet. Is this intentional? Who owns the province before it is ratified, in the time period between its conquest and the next Council session?
Second, the line about the King's ability to give provinces away seems redundant:(b). - Gaining and Losing Provinces: All conquered provinces must be ratified by an edict, which can be passed at the session before the conquest or be applied retroactively at the first session after. If a province is not ratified in this manner by the end of the very next session after it was made, it must be given away or abandoned. While a province is not ratified taxes must be set to the highest level possible and no recruitment can be made in that settlement.
First, the second bit about an individual noble makes the first bit about the Duke pointless, as 'any individual noble' includes all Dukes. In addition, the ability to give away provinces to other people is already covered later in the rule with this:Any province conquered and ratified becomes part of the King's Demesne. At any point he may give a province to any House (in which case the Duke decides to allocate it to himself or another member of his House) or to any individual noble he favors. At the time of conquest, the conquering Noble can refuse to hand the province over to the King, but this puts him in a state of Civil War with the King.
As such, I think that line can be completely eliminated without any impact whatsoever, unless it was not intended that the King be able to give his Demesne to whoever he wants.Nobles lose control of one of their provinces if they voluntarily give it to another Noble...
Also in Rule 3(b), there is the following bit:
In re: the above, the tie-breaker bit is unnecessary, as it's impossible to need a tiebreaker with a 2/3 vote. Either 2/3 agree to it, or they don't. A simpler wording of the above would be: "The King can be prevented from giving away a province by a two-thirds majority vote of the Council."The King's choice of who to give the province can be blocked by a two-thirds majority of the Council (excluding the King himself, except as a tiebreaker). For this to happen a Duke must declare an emergency session to have the matter voted on.
For Rule 3(c) - Retinue, does LTC include province titles as retinue? If not, the rule can be simplified by stripping out that language (which was added for SS 4.1 in LotR).
For Rule 3(d), it appears Wills are now pointless, as all inheritance issues are automatic. Was this intentional? If so, the last line can be stripped out and the word Wills should be removed from the title of the rule:
For Rule 3(e) - Oaths of Fealty, the rule was changed from its LotR wording to read "Any Independent Noble may swear an oath of fealty to any Duke whenever he wishes." There are no provisions for a Noble swearing to anyone but a Duke, but a Count cannot exist unless someone has sworn an Oath to him. Under the current rules, it is thus impossible to become a Count.(d) - Wills & Inheritance: Upon the death of a noble his land goes to the highest ranking member of his feudal chain. If he is independent the land goes to the King. All land in the King's Demesne is passed to the new King. Dukes can pass on their rank to a House member of their choosing. Otherwise, the second in charge in their House's feudal chain takes their place as Duke. Wills must be deposited with Zim before the character's death to be considered valid.
Rule 6(a) will likely need some extra editing because the proposed changes to PvP campaign movement make the bit about who moves first obsolete.
Rule 6(b), IMHO, could be better adapted to KotF. I think it would be nice to do more to force House warfare. If you declare war on someone in another House, you declare war with the entire House. In addition, I don't think vassals should be able to 'peace out' without the permission of the Duke of their House.
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[edit] A few other questions:
(1) Why was the Prioritized Construction system removed? That worked fine and seemed popular in LotR and was one of the effective methods of avoiding a totally partisan Chancellor.
(2) Is it intentional that pretty much every player gets prioritized units? In LotR, the system allowed only the 'top dog' in a feudal chain to get prioritized units, though he could prioritize them in his vassals settlements. This was designed to make Houses more cohesive and create a more important relationship between the top-most lord and his vassals. By giving EVERYONE prioritized units, you are actually making the Houses more decentralized and less reliant on the Duke, which I think is the opposite of what people wanted. In addition, we're going to be bleeding Prioritized Units out our eyeballs once the initial expansion is over and everyone has a province. You're looking at upwards of 80 prioritizations per term!
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