In LotR, the battle Umpire had pretty free reign to make the battle be whatever he wanted it to be. Rule 6(e) specifically says:
If the in-game state of affairs really did warrant figuring out some kind of siege and sally situation, Zim could simply say (with his power to adjudicate rule disputes and/or launch events) that a siege is allowed, and the umpire would then run it as he saw fit. This is the advantage of a GM with the rule system we have: we don't really have to specify rules for every single possible eventually. We just need to do our best to have a general system in place that is easy to use and understand. Let the GM call it like he sees it from there on out.Regardless of the type of battle chosen, the umpire must attempt to have the battle replicate the in-game state of affairs to the best of his ability.
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