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  1. #1

    Default Pirate Galleons

    Are pirate galleons more dangerous than fluyts ? I've had extreme difficulty dealing with galleons and fluyts pirate fleets with my fleet of 1 fluyts 1 5th rate 3 6th rates and 3 sloops,it seems like they outgun me by a lot,as I lost 1 5th rate and 2 6th rates to a galleons and a pirate fluyt,before I finally managed to capture the fluyt and sink the galleon,and usually I can take out AI fleets easily..

  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Pirate Galleons

    Galleons are bad customers by most accounts.

    What they are pretty much, is a slow 4th rate. They out gun everything you have there. The best way to handle them is to dismast them from a distance. Using your better maneuverability to stay away form the guns. It can take much more damage than you can.

    Take out their sails and then blast them fore and aft with grape shot. As a prize they are usually worth over 1000 each.


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  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Pirate Galleons

    Its too bad they don't sink randomly during high seas because they are overloaded with treasure like in real life :-p. They were pretty tough IRL I believe though so its not that far fetched.
    Last edited by antisocialmunky; 06-20-2009 at 15:01.
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    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Pirate Galleons

    word for the wise: early game, galleons are god. you leave them alone, and you're fine. the only real way to sink them before you get 5th and 4th rates is to spam fluyts or 6th rates. they are more maneuvarable and can pack a punch when spammed.
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    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Pirate Galleons

    you can easily take out an AI galleon with 2 light galleys. Just attack click it and the enemy will not even close in but shoot you at long range - where you have the advantage as a tiny target with huge firepower.
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    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Pirate Galleons

    Quote Originally Posted by FactionHeir View Post
    you can easily take out an AI galleon with 2 light galleys. Just attack click it and the enemy will not even close in but shoot you at long range - where you have the advantage as a tiny target with huge firepower.
    Very true! When I have played factions who start with galleys I have found that 3 or 4 are great in a battle so long as you have other ships at hand to take some of the pressure off them.

    Use all to target one ship at a time until they kill it our you get sunk. The loss of a galley is no big deal but if they are well used they can be real bad boys.

    ...now if you are talking about a behavioral exploit, I have not seen that one but it is not the best idea to close on a galley unless you can do it outside of the line of fire.


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