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  1. #1
    Bored Member Tux's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Rex Somnorum View Post
    The graphics in the latest sneak peek look very weird - almost like RTW at points (Am I correct in assuming those are imported RTW buildings?). It looks like someone's been meddling with the weather_db here:
    Those are DBM models, I also presume they're from RTW.

    We've pushed back that ugly fog at distance seen in vanilla:
    https://img687.imageshack.us/img687/...4091641226.png
    http://www.gamerdna.com/uimage/Wsw2I...al_war-jpg.jpg

    Sadly you cannot control the vegetation and terrain at high distances, it's hardcoded.
    So yeah, in some cases it looks like RTW, if only that could be modded...

    Has EBII altered the climate types or weather patterns?
    Yes I have.
    Last edited by Tux; 07-04-2014 at 20:20.

  2. #2

    Default Re: Twitter discussion

    Quote Originally Posted by Tux View Post
    We've pushed back that ugly fog at distance seen in vanilla:
    https://img687.imageshack.us/img687/...4091641226.png
    http://www.gamerdna.com/uimage/Wsw2I...al_war-jpg.jpg

    Sadly you cannot control the vegetation and terrain at high distances, it's hardcoded.
    So yeah, in some cases it looks like RTW, if only that could be modded...
    I guess it's just a difference of opinion, but I think that the fog significantly improves graphical quality - at the very least, by hiding those hideous mountains. Thankfully, that's easily changed.

    Does EBII use the same logistics system?
    Last edited by Rex Somnorum; 07-05-2014 at 16:04.

  3. #3
    Bored Member Tux's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Rex Somnorum View Post
    I guess it's just a difference of opinion, but I think that the fog significantly improves graphical quality - at the very least, by hiding those hideous mountains. Thankfully, that's easily changed.
    Of course it is, in some cases i looks worse in some better, you'll see this as we've changed the geography and may change your mind.
    Does EBII use the same logistics system?
    Logistics?

  4. #4

    Default Re: Twitter discussion

    Quote Originally Posted by Tux View Post
    Logistics?
    It's just a question that popped into my mind. EBI used traits, like "Rationing" or "Belts Tightened", to simulate army supplies. I just wondered if it had been changed.

    While on the topic, though, does India have it's own climate and vegetation?
    Last edited by Rex Somnorum; 07-05-2014 at 17:06.

  5. #5
    Bored Member Tux's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Rex Somnorum View Post
    It's just a question that popped into my mind. EBI used traits, like "Rationing" or "Belts Tightened", to simulate army supplies. I just wondered if it had been changed.
    Too sudden the change, yes, it's still in.

    While on the topic, though, does India have it's own climate and vegetation?
    Not in the first release, we're almost using all of the climate slots, only one is left and we will assess in the future where it's mostly needed.

  6. #6

    Default Re: Twitter discussion

    Is the increased draw distance putting a strain on modern computers?
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  7. #7
    Bored Member Tux's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by vartan View Post
    Is the increased draw distance putting a strain on modern computers?
    No, other things will do that, like the new vegetation or unit models.

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