start fightingand ask questions later
start fightingand ask questions later
I need a faction, Karati.
Last edited by antisocialmunky; 07-24-2009 at 21:59.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
New Rule: No moving cavalry through phalanx. Not only can your cavalry take a slight amount of damage running through your own phalanx, but it is both unrealistic and exploitive in a cav fight. The enemy cavalry will chase your cav through the phalanx and die in droves. This rule also includes the 'phalanx' trap where you run your cavalry through a phalanx without phalanx mode on and then turn it on after the enemy cavalry are running through your phlanx. SO NO RUNNING THROUGH YOUR PHALANX WITH YOUR CAVALRY WHETHER OR NOT PHALANX MODE IS ON OR OFF.
While perfect micromanagement will negate this, it is still rather unsporting since the game AI doesn't recognize phalanx pikes as enemy untis and engage. Instead they will try to run through the phalanx.
Last edited by antisocialmunky; 07-31-2009 at 18:56.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
asm, while I agree that running your cavalry through your own phalanx is unrealistic, I don't think it should be excepted as a rule. Such is a limitation on the EB engine and if one were to try to restrict everything to strict true realism, many other rules need to be implemented as well.
Just off the top of my head, some examples are:
One shouldn't be able to flip a phalanx (or even an entire formation of any sort of troop) onto an incoming cavalry charge.
Archers shouldn't be able to huddle and stack behind a phalangite line as protection (it ought to fuck up their own firing arch).
One shouldn't be able to halt a cavalry charge at maximum speed after they have been committed to the charge and are only five feet away from the target - the sheer impetus and momentum of the cavalry wouldn't allow that.
We, as players, ought to be able to counter it via micromanagement. It ought to come down to game of skill in the end. Most of the time when I am defeated, I am confident that it was not only out of army composition, but that I was genuinely outplayed. I, personally, shan't blame regulations or game mechanics when I am outplayed; regardless of how angry I am.
I agree with ASM here, running through a phalanx is well... you know. The other problem is when someone places his units on top of eachother...that's just duh.
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Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
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Its not realistic and it is rather iritating if you're playing steppe where you're trying to maneuver everything and the AI is doing really annoying things and the opponent can attack your cavalry and drag them through phalanxes. The game also discourages this since phalanxes reflect both friendly and enemy charge values for cavalry running through the phalanx.
Just because the game allows it doesn't mean you should be able to do it.
Also:
-Archers wouldn't have problems unless they were really close.
-Count it as a mock charge, they would just turn in real life.
-Infantry can withdraw through phalanx since they would withdraw and deploy through lines between each phalanx block which can't be depicted in RTW.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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