I have to concur.. Having played the game a bit, after awhile you do get the general idea of what the AI wants... but like didz said they still act all like rabid lemmings or vegetables and stand around doing bugger all. I have to say probably the worst thing is that when an AI's port is blockaded or invaded, they will sit there and not do anything about it. Then there were the french and spanish stacks of armies, 2-3 stacks, full of soldiers sitting on the Coast of Normandy, obviously wanting to attack britain but never getting on a ship and going there... and these stacks were there for a good 10 YEARS, not turns, years, just sitting there...

However Quebec (sp?) appeared against the french in the new world and I made them my protectorate and that is going very well, they happily attacked the other french colony next to qubec.

Another problem is the campaign AI in the new world... It doesn't seem to do a whole lot!

When I arrived in around 1740 (good 80 turns?) There were government buildings and the towns were upgraded as the AI could afford I suppose, but there were NO garrisons whatsoever! from Boston to Carolina, there was maybe 2 units in each town with a half stack floating around, same went for New France. the native americans only seem to get active when the player arrives in the new world aswell

last thing that seems broken is that I have seen one other faction owned trade fleet ONLY, in all the trade theatres in my game, they don't seem to use it anymore.

I think if they fixed a few of these things it would make the game 50-100% better than it currently is.

So maybe instead of diplomacy being entirely broken the title of this thread it should have been campaign AI has SERIOUS ISSUES instead, that way there's no need to nitpick

oh and Russia had a half stack in moscow, with my army half a turns walk away to siege, what do they do? they leave moscow to go after 4 prussian dragoons that were at their border.... so I waltz in and claim it