What doesn't make sense about it, the Russians want Jamaica. Nothing wrong with that. I wouldn't mind having Jamaica in my Prussian campaign, and the only interaction I ever had with Spain was requesting a trade agreement 40 years ago. I agree that the terms are crap.
I think its a good thing that they fixed the factions accepting peace if you take their home region. Its an exploit to take someone's home region and then get a peace treaty.
As for the AI getting income bonuses, don't you think it's better that they do? I mean, right now the AI is not sending enough stacks to challenge you, if they're more restricted, there won't be much fighting in this "total war" game. Or you'll see factions attacking with their lone stack of troops and leave their capital totally undefended, then we'll all blame the dumb AI for leaving their capital completely wide open.
I am getting the feeling that some people want this game to be another type of game. In the end, ETW is not a STRATEGY game, it's more of a war game. Diplomacy is not great in this game, never meant to be great, nor do I think it will EVER be great. I think most of you guys not happy with the diplomacy just needs to accept that fact. The game is centered on fighting battles in battle mode; the campaign map is merely a means to get you to battle mode. Even all the technologies in the game are more or less geared towards fielding a full stack, to be used in battle mode. Not a single tech promotes diplomacy. This game was never meant to be won with diplomacy (no diplomatic victory conditions either. In every game I played with good diplomacy, there was always a diplomatic victory option).
For those that say this ruins their roleplaying - I also like to roleplay my campaign, but if you expect this to be even loosely based on historical interactions, then you'll be disappointed. If you roleplay you ought to be comfortable with making stuff up. I have never gotten a DoW that I cannot make up a reason for.
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