Okies, that means CA might have finally differentiated the difficulty settings. VH seems to be playable, but it has become much more of a 'precision' game than before. Battles (including the smallest of skirmishes) really have to be played by the player, because the player faction cannot afford the replenishing costs that result from autoresolve.
I was amazed by the number of galleons that AI Spain could spam on VH... A while later, I realized, they pay about 50% of the upkeep that the player would pay for a ship of the same gun-class...
Not sure if this has been touched on but raided trade now displays in flashing red the amount of goods being blocked. Still a pain finding trade partner port blockades but at least its a step in the right direction
Naval autoresolve seems to be strongly biased towards the AI.
I recently, as the UP, had a battle with Spain in Indonesia. Myself (using AUM) with 2 Fluyts, 2 Galleons, 2 xebecs, a sloop and a brig. The AI had two galleons and a fluyt.
First autoresolve I lost, with all ships destroyed. Second autoresolve, I won, but one of the AI's galleons survived and I lost all the xebecs, the sloop, the brig and a fluyt. A similar encounter, between equivalent fleets (In this case, a fifth rate, a sixth rate and a couple of brigs on both sides) produced an initial loss with all ships destroyed, and a second battle gave me a rather pyyrhic victory.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
Yeah, I lost several autoresolves with a Spanish xp3 galleon against 2 Austrian sloops xp0.
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a few little things I have noticed
1. the trade screen no longer shows if the price of a commodity ( Like Ivory or spices) is going up or down as it used to (no more red or green arrow) the price will just change turn to turn, with no indicator.
2. trade theaters seem deathly empty...... I have a complete monopoly on the indies and Ivory coast, and have had to put not a single war ship there since initially cleaning the theaters of pirates. Normal nations seem to have completely forgotten about the trade spots....
3. penalty for breaking treaties is ridiculous, and as has been said it seems to value regular alliances over Protectorates.
4. I have had a few problems during naval battles, the battle will simply pause (I can move around the map, but cant touch any units or give orders) I have to exit the game to get it working again.
Last edited by Cultured Drizzt fan; 07-02-2009 at 19:07.
Micheal D'Anjou
Spoiler Alert, click show to read:
One thing I noticed, despite overall performance having been improved the opening/setup part of sea battles (not the battles themselves) seem very choppy now. It almost seems as if the CPU is stuttering trying to 'say something'... I did not notice anything like that in 1.02.
Doesn't autoresolve bias differ across difficulty settings. What difficulty were you playing on?
Last edited by Slaists; 07-02-2009 at 19:38.
What difficulty setting are you using? I haven't had a chance to play much since the patch, and haven't had a naval battle yet. The autoresolve seemed fairly balanced before the patch at a "H" combat difficulty setting. I hope they haven't tilted autoresolve too far towards the AI, because being able to skip naval battles is about the only way I can enjoy playing this game.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
VH camp, M battle
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Yes that's the feeling I get too.
And the AI is rolling in money on even H/M.
As Cultured Drizzt fan said in his point 2. The trade theatres are now devoid of action and I can get all the trade spots I need. I get the feeling that this is because CA has gone back to simply handing money to the AI nations based on the difficulty setting. As a response they don't seem to want to fight for trade nodes after the initial 10 to 20 year slug fest is resolved.
It was a hell of a slug fest but it seems a little artificial now.
I think just giving the AI money is a bad idea unless there is no other way around it. That means modders probably have to do it, but CA certainly has more tools at their disposal.
With the Ai getting some crazy amounts of money, completely blockading them and raiding all their buildings does little to impact their troop production and building capabilities, and that essentially breaks the campaign game completely.
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Those stacks do nothing against a well planned blitz naval invasion that can take out a faction in 1 turn (2 max)
Example: Me Spain control most of Western Europe, allied with Brits. Brits declare war on me for no good reason and I just use the 3 sloops in France and Flanders to land my garrisons of France, Flanders and Netherlands in Ireland, Scotland and London and take the Brits out in the same turn.
Rather than giving the AI huge field armies and no reason to builds its economy and research properly, it should be able to just keep a good size garrison for their cities and not stack up its units in the middle of nowehere where they do no good to anyone.
Last edited by FactionHeir; 07-03-2009 at 19:43.
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I was rather surprised that the pirates on turn 5 managed to build a rocket ship....looks like they are more advanced than evryone else.
Want gunpowder, mongols, and timurids to appear when YOU do?
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Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
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