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Thread: What is different in 1.3?

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  1. #24

    Default Re: What is different in 1.3?

    Quote Originally Posted by Sheogorath View Post
    2. AI armies still retreat away from their own territory and, usually, into yours. This results in some extremely annoying chases where the AI traipses around your territory for years sacking everything in sight and, when it gets lucky on occasion, taking a city you didn't garrison because it was fifteen provinces behind the lines.
    I defeated an Austrian stack and it retreated into Venetian territory. Austria and Venice were NOT allies. Venice doesn't do anything about the 3 Austrian units using their region as a base to raid my territory; they'd pop in, raid Graz or Trieste, and they're back in Venice all on the same turn. I have a trade agreement with Venice so I don't want to attack them.

    Finally after 5 turns of this, the Venetians finally declare war on Austria and wipe out those 3 units.

    Invisible stakes pissed me off to the point where I never attack an army that can fortify. I've played 1 battle vs. Venetians where I literally played it 4 times to map out all the invisible stakes. It took like 2 hours.

    WHEN are they going to fix the light infantry bugs? It's gotta be like the easiest frickin' thing to fix yet it managed to slip past 3 major patches and all its hotfixes? Crazy.

    PLUS:
    Why did they change 1st rate cannon range back to 400?? 1.2 fixed it by changing to 500 like the rest of the ships but now its back to 400 again??? Why would you "unfix" something you already fixed??? LOL
    Last edited by Marquis of Roland; 06-30-2009 at 00:41.

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