Yea I tend to agree with him. Going out and besieging a town (my recommendation would be the one with the Isle of Darkness since you get the very nice school in it while you wait for more governerships to open up) leaves your first major battle at a significant advantage over waiting on the enemy and then sallying forth. To start, a victory means that you gain a settlement instead of simply failing to lose your (only) settlement. Secondly, you will have a few turns of besiegment before they attack, meaning that they will have lost a few soldiers to starvation. Thirdly, you will be on defense rather than offense *and* they will typically bring units out to attack in small numbers, for whatever reason, allowing you to destroy them piecemeal rather than having to charge out into a full force. Lastly, you will have saved yourself probably something like 10 turns of sitting behind your walls waiting for the Eleutheroi to grow weary of your existence.
If you suffer excessive casualties in the capture of the first city (I didn't) you can always take your "break time" there instead of at your capital, giving you double the income and a buffer in case a major Eleutheroi incursion occurs. If you don't, simply continue capturing cities until you do run out of people and then take a construction break. This leaves you at a significant advantage when you finish the construction phase and begin full-scale expansion.
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