I don't know what is behind some of the changes but so far we have had several units rendered useless by this crap. And yes I mean crap.
Mortars were accurate because they had no real recoil that required them being repositioned. Now you are lucky if they can it an army on the field, but you know they usually miss.
The Steam Ships were turned into carronade frigates without explanation. Several of the Infantry have been nerfed and Austria's Grenzers need rifling to be built but they are not riflemen.
Now the Naval game is undergoing a rock ,paper ,scissors balancing job that it doesn’t need.
I have no trouble with changing ships guns’ range but not for the light guns! Sloops and Brigs already have some unrealistic advantages in speed, other than upwind. Many of the guns are underpowered and have too short a range.
From what I read in Lusted’s update he is making all the ships guns more accurate but the SOLs will have the least accurate and shortest ranges of the three classes of ships. (excepting carronade vessels, I assume) This just is not so and it is an advantage that doesn’t need to be portrayed. Sloops(cutters) and Brigs were to harass trade ships and cutters were used as curriers because they could sail near the wind. They took to their heals if a real fighting ship showed up.
Most of the things done in the name of balance need undoing! It is stilting the tactics and making it into I don’t know what...
The general statement that it is done for game play is bogus. The game played well other than for bugs when it started and now it is just turning to crap.
How can you justify making mortars so inaccurate they have trouble hitting a fort? Their shots are off by hundreds of meters! All indirect fire weapons are turning in to big losers!
If it is all for multiplayer than give them a separate unit set and stop fouling up the single player units!
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