The key with the pirates is... to take their bases out asap so they don't run out of control. On the positive side, those pirate galleons (when captured) make excellent trade spot guards. 60 cannons to boot + they pay for their upkeep.My conclusion is: it's another bug
And the whole pirate model may be challenging, but it's ridiculously flawed.
frankly i'm not sure i can be bothered to build another fleet to replace that one and go back only to see the pirate fleet has spawned another 6 galleons. there's just no fun in it.
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