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  1. #1
    Alphonse la Hire Member Rowan's Avatar
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    Default Re: KOTF mod

    I'll see to making an executable version tomorrow, too busy tonight.
    And it's just awesome to see all the things coming together re: the mod.
    Last edited by Rowan; 07-12-2009 at 18:44.

    Alphonse la Hire - Veteran of many battles seeking new employment
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    Vartholomaios Ksiros
    Grand Master of the Order of St. John
    Prince of Antioch and Protector of Levant

  2. #2
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: KOTF mod

    RGM MOD IS WORKING !!

    Get ready to ROOOOOOOOLL !!!

    Only problem I noticed is that we can only recruit 8 RBG on turn 1, and 6 more on turn 2 unless we conquer settlements in the first turn...

    so it goes like this : turn 1 = 8 RBGs
    turn 2 = 14
    turn 3 = 19
    turn 4 = 24 and 5 more/turn henceforth


    I keep asking but get no answer : should we use the Age mod that introduces some variable into the death date of our avatars (as proposed by Cecil) ?
    Last edited by _Tristan_; 07-12-2009 at 20:47.
    King Baldwin the Tyrant, King of Jerusalem, Warden of the Holy Sepulchre, Slayer of Sultans in the Crusades Hotseat (new write-up here and previous write-up here)
    Methodios Tagaris, Caesar and Rebelin LotR
    Mexica Sunrise : An Aztec AAR



    Philippe 1er de France
    in King of the Franks

  3. #3
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: KOTF mod

    Perhaps you should change recruitment time from 1 to 0? I think then this problem would be solved.
    So, the French bodyguards worked? did you try to fight some battles with them too? Just to make sure everything is working?

  4. #4
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: KOTF mod

    There's got to be a work around, as I remember that TC was able to recruit a massive amount of RGBs in LotR in just one turn.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  5. #5
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: KOTF mod

    Quote Originally Posted by OverKnight View Post
    There's got to be a work around, as I remember that TC was able to recruit a massive amount of RGBs in LotR in just one turn.
    I'll be happy to implement it once it has been pointed to me...

    Will try some battles right now to see how those BG work...
    King Baldwin the Tyrant, King of Jerusalem, Warden of the Holy Sepulchre, Slayer of Sultans in the Crusades Hotseat (new write-up here and previous write-up here)
    Methodios Tagaris, Caesar and Rebelin LotR
    Mexica Sunrise : An Aztec AAR



    Philippe 1er de France
    in King of the Franks

  6. #6
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: KOTF mod

    ... And they work just fine...
    King Baldwin the Tyrant, King of Jerusalem, Warden of the Holy Sepulchre, Slayer of Sultans in the Crusades Hotseat (new write-up here and previous write-up here)
    Methodios Tagaris, Caesar and Rebelin LotR
    Mexica Sunrise : An Aztec AAR



    Philippe 1er de France
    in King of the Franks

  7. #7
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: KOTF mod

    Good! That means we are ready!

    Did you tried with 0 recruitment time thing as well??

  8. #8
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: KOTF mod

    Quote Originally Posted by Tristan de Castelreng View Post
    I'll be happy to implement it once it has been pointed to me...
    I'm afraid that this is outside my area of expertise. I searched around the old LotR threads for info pertaining to the the LotR mod, particularly RGBs, but I was unable to find anything concrete.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  9. #9
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: KOTF mod

    I know what the problem is. It requires that additional modding be done temporarily for the single turn that spawns the RBGs, and that modding then has to be undone after the RBGs have been spawned. Essentially, you have to pump the maximum recruitment slots for all settlements to 9, pump RBG spawn rate to 9, spawn as many RBGs as you can, then return the limits to their previous level.


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