I'll see to making an executable version tomorrow, too busy tonight.
And it's just awesome to see all the things coming together re: the mod.
I'll see to making an executable version tomorrow, too busy tonight.
And it's just awesome to see all the things coming together re: the mod.
Last edited by Rowan; 07-12-2009 at 18:44.
Alphonse la Hire - Veteran of many battles seeking new employment
Spoiler Alert, click show to read:
RGM MOD IS WORKING !!
Get ready to ROOOOOOOOLL !!!
Only problem I noticed is that we can only recruit 8 RBG on turn 1, and 6 more on turn 2 unless we conquer settlements in the first turn...
so it goes like this : turn 1 = 8 RBGs
turn 2 = 14
turn 3 = 19
turn 4 = 24 and 5 more/turn henceforth
I keep asking but get no answer : should we use the Age mod that introduces some variable into the death date of our avatars (as proposed by Cecil) ?
Last edited by _Tristan_; 07-12-2009 at 20:47.
Philippe 1er de Francein King of the Franks
Perhaps you should change recruitment time from 1 to 0? I think then this problem would be solved.
So, the French bodyguards worked? did you try to fight some battles with them too? Just to make sure everything is working?
There's got to be a work around, as I remember that TC was able to recruit a massive amount of RGBs in LotR in just one turn.
Chretien Saisset, Chevalier in the King of the Franks PBM
... And they work just fine...![]()
Philippe 1er de Francein King of the Franks
Good! That means we are ready!
Did you tried with 0 recruitment time thing as well??
I know what the problem is. It requires that additional modding be done temporarily for the single turn that spawns the RBGs, and that modding then has to be undone after the RBGs have been spawned. Essentially, you have to pump the maximum recruitment slots for all settlements to 9, pump RBG spawn rate to 9, spawn as many RBGs as you can, then return the limits to their previous level.
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