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  1. #1
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: KOTF mod

    There's got to be a work around, as I remember that TC was able to recruit a massive amount of RGBs in LotR in just one turn.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  2. #2
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: KOTF mod

    Quote Originally Posted by OverKnight View Post
    There's got to be a work around, as I remember that TC was able to recruit a massive amount of RGBs in LotR in just one turn.
    I'll be happy to implement it once it has been pointed to me...

    Will try some battles right now to see how those BG work...
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    Methodios Tagaris, Caesar and Rebelin LotR
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  3. #3
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: KOTF mod

    ... And they work just fine...
    King Baldwin the Tyrant, King of Jerusalem, Warden of the Holy Sepulchre, Slayer of Sultans in the Crusades Hotseat (new write-up here and previous write-up here)
    Methodios Tagaris, Caesar and Rebelin LotR
    Mexica Sunrise : An Aztec AAR



    Philippe 1er de France
    in King of the Franks

  4. #4
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: KOTF mod

    Good! That means we are ready!

    Did you tried with 0 recruitment time thing as well??

  5. #5
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: KOTF mod

    Quote Originally Posted by Tristan de Castelreng View Post
    I'll be happy to implement it once it has been pointed to me...
    I'm afraid that this is outside my area of expertise. I searched around the old LotR threads for info pertaining to the the LotR mod, particularly RGBs, but I was unable to find anything concrete.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: KOTF mod

    I know what the problem is. It requires that additional modding be done temporarily for the single turn that spawns the RBGs, and that modding then has to be undone after the RBGs have been spawned. Essentially, you have to pump the maximum recruitment slots for all settlements to 9, pump RBG spawn rate to 9, spawn as many RBGs as you can, then return the limits to their previous level.


  7. #7

    Default Re: KOTF mod

    What about the "True Bloodlines" and random dying mods? I think the latter is especially needed.

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  8. #8
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: KOTF mod

    I've got directions from Cecil on the age mod. I can try to implement tonight if we're ready.

    Do we have dismounted guards as well? And how are we gonna get everyone's rgbs? Is it easy to do what was done (and then undone) in LOTR for turn one?
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  9. #9
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: KOTF mod

    Quote Originally Posted by Zim View Post
    I've got directions from Cecil on the age mod. I can try to implement tonight if we're ready.

    Do we have dismounted guards as well? And how are we gonna get everyone's rgbs? Is it easy to do what was done (and then undone) in LOTR for turn one?
    I believe so - also, can we have the option of dismounted versus mounted? Or would the armor for the dismounted bodyguards be to anachronistic?

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