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  1. #1
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: KOTF mod

    The rather predictable nature of old age deaths never bugged me too much. I'd vote for sticking with vanilla.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  2. #2
    The Search for Beefy Member TheFlax's Avatar
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    Default Re: KOTF mod

    Quote Originally Posted by OverKnight View Post
    The rather predictable nature of old age deaths never bugged me too much. I'd vote for sticking with vanilla.
    Ditto. I always thought it was a neat idea, but not nearly important to hold up the game. If people want to die younger of natural causes, they can always say so and we'll kill off the avatar. (I know its not exactly the same, but its the best we can do in vanilla.)
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  3. #3
    Saruman the Wise Member deguerra's Avatar
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    Default Re: KOTF mod

    I do rather like Cecil's idea, but I do also want to get started. If the mod is implemented, I'd probably go for 50-70, but I think the general consensus seems to be that we want to get going. I suppose if you can whip up something by tomorrow, Cecil, we could give it a look.
    Saruman the White
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  4. #4
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: KOTF mod

    50-70 would be fine if it can be done by tomorrow, maybe even 50-80.

  5. #5
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: KOTF mod

    Vanilla is fine. Characters should have a relatively short life. Characters living to 80 is too long. If you lived to 60, you had a good life.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
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  6. #6
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTF mod

    All right, I've modded descr_strat so that France starts with 100 diplomats, all age 50 and named Etienne Tristram. I'll see when they drop.

  7. #7
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: KOTF mod

    Tristan and I played with a couple of age ranges, eventually settling on trying for around 35-80 or 40-80. Those are the ranges starting characters kept dying within a couple turns on.
    V&V RIP Helmut Becker, Duke of Bavaria.



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  8. #8
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTF mod

    All right, I finished my first test. The first column is how many turns the diplomat lived past 50, the second is how many died at the start of that turn.

    <max_age uint="70"/>
    <max_age_before_death uint="71"/>
    <old_age uint="50"/>

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    1 0
    2 5
    3 2
    4 6
    5 3
    6 3
    7 5
    8 0
    9 7
    10 4
    11 3
    12 4
    13 3
    14 4
    15 2
    16 5
    17 2
    18 2
    19 3
    20 2
    21 1
    22 1
    23 5
    24 2
    25 2
    26 4
    27 0
    28 2
    29 2
    30 2
    21 2
    32 3
    33 1
    34 1
    35 1
    36 4
    37 0
    38 1
    39 0
    40 0
    41 0
    42 1


    The problem here is that the majority died in less than 16 turns, at the age of 57. I'm operating under the assumption that it's best if just as many people live past 60 as die before sixty, so it balances out without shifting from the normal death age. I'll try 40-80 now; do that about three times and see how it goes.

    Zim, quick question: Did you set <max_age_before_death uint="81"/> For those tests? In order to spread out the deaths, it should only be one higher than 'max_age uint'. Any higher and people start dropping off really quickly once they reach the minimum age, like in vanilla LTC.
    Last edited by Cecil XIX; 07-14-2009 at 06:00.

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