Results 1 to 30 of 190

Thread: KOTF mod

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #32
    The Count of Bohemia Senior Member Cecil XIX's Avatar
    Join Date
    Oct 2005
    Location
    Neo-Richmond
    Posts
    2,434
    Blog Entries
    4

    Default Re: KOTF mod

    All right, I finished my first test. The first column is how many turns the diplomat lived past 50, the second is how many died at the start of that turn.

    <max_age uint="70"/>
    <max_age_before_death uint="71"/>
    <old_age uint="50"/>

    Spoiler Alert, click show to read: 
    1 0
    2 5
    3 2
    4 6
    5 3
    6 3
    7 5
    8 0
    9 7
    10 4
    11 3
    12 4
    13 3
    14 4
    15 2
    16 5
    17 2
    18 2
    19 3
    20 2
    21 1
    22 1
    23 5
    24 2
    25 2
    26 4
    27 0
    28 2
    29 2
    30 2
    21 2
    32 3
    33 1
    34 1
    35 1
    36 4
    37 0
    38 1
    39 0
    40 0
    41 0
    42 1


    The problem here is that the majority died in less than 16 turns, at the age of 57. I'm operating under the assumption that it's best if just as many people live past 60 as die before sixty, so it balances out without shifting from the normal death age. I'll try 40-80 now; do that about three times and see how it goes.

    Zim, quick question: Did you set <max_age_before_death uint="81"/> For those tests? In order to spread out the deaths, it should only be one higher than 'max_age uint'. Any higher and people start dropping off really quickly once they reach the minimum age, like in vanilla LTC.
    Last edited by Cecil XIX; 07-14-2009 at 06:00.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO