"I fart in your general direction, you 'nglish lover!! I shall out ponce you!!"
And Ramses, how about you pull your finger out of your arse and get involved.
This is not the volley ball scene from the TOP GUN movie, you're the dreadful horrifying lord of four skulls!!![]()
I looked at the tournament thread at least half a dozen times. I saw what my move should have been and thought to myself "Yup, that's the move I'm going to make." It seems that somewhere between that point and the point of actually sending in my orders, my brain failed and then failed to inform me of its failure.
Sorry, orders will be in PROPERLY from now on.
![]()
TheFlax: it might be good in the tournament feedback to know what blows (high, medium and low) people in combat struck in the previous turn. That way, we can play rock-paper-scissors (RPS) with some "history". Without seeing what your opponent chose last turn, it's hard to try anything psychological (some people can consistenly win RPS games, although I am not sure how).
I'd like to bring up a few points for the tournament.
First some rules additions and clarification.
In the event of of a fight containing multiple opponents against one knight:Movement: Each avatar has a movement speed of 3 hexes, they can double this movement speed if they move in a straight line. If, while moving, an avatar enters a hex adjacent to an opponent, he becomes locked in combat and end his movement in that hex. If an avatar starts a round locked in combat and cannot move for that round.
Finally, many of you have started giving me "contingency orders" as in "if this doesn't happen, I do that". In order to keep things simple, I will ask you to refrain sending such orders as I will not follow them anyways, taking only the first part of the order and executing it to be best of my abilities.What would happen would be that the lone knight would roll his attacks (say 1 dice for each knight for simplicity) and simultaneously, his two assailants would roll their attacks (1 each = two dice).
If either of the two knights get the higher roll, their side wins the attack and each would get to do damage to the lone knight.
If the lone knight gets the higher roll, he would do damage against one of the assailants (as he has one attack).
Also, some people have been sending me orders to "move one hex" or "charge that guy", I would very much appreciate it if you instead just gave me a hex number.
Thank you for your understanding.![]()
Bookmarks