I'd like to bring up a few points for the tournament.
First some rules additions and clarification.
In the event of of a fight containing multiple opponents against one knight:Movement: Each avatar has a movement speed of 3 hexes, they can double this movement speed if they move in a straight line. If, while moving, an avatar enters a hex adjacent to an opponent, he becomes locked in combat and end his movement in that hex. If an avatar starts a round locked in combat and cannot move for that round.
Finally, many of you have started giving me "contingency orders" as in "if this doesn't happen, I do that". In order to keep things simple, I will ask you to refrain sending such orders as I will not follow them anyways, taking only the first part of the order and executing it to be best of my abilities.What would happen would be that the lone knight would roll his attacks (say 1 dice for each knight for simplicity) and simultaneously, his two assailants would roll their attacks (1 each = two dice).
If either of the two knights get the higher roll, their side wins the attack and each would get to do damage to the lone knight.
If the lone knight gets the higher roll, he would do damage against one of the assailants (as he has one attack).
Also, some people have been sending me orders to "move one hex" or "charge that guy", I would very much appreciate it if you instead just gave me a hex number.
Thank you for your understanding.![]()
Interesting how nobody chose Medium as their stance.
Even more interesting who will choose it next round.![]()
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
We might need to think about the issue of communication between players of the same side. Until now, I have been trying to coordinate moves with red team via PM. However, discussing specific hex moves feels gamey and now that the battle lines are so inter-mingled, anything Hermant said would be heard by Raymond and potentially passed on by him to others on his side.
With tabletop battles, we sometimes prohibited communication between players except in character via the GM but I don't think this would work for the tournament setting, where any communication would be instantaneous.
It's a trade off: keeping open communication makes the tournament a potentially more strategic game, but on the other hand makes it feel less immersive and realistic.
On balance, I am wondering if we should stop OOC communications about tournament orders and instead allow each player one in character shout out per round and that it be done in a public thread (as Cecil did challenging Igno) - I guess the story one, unless we set up a temporary one. Restricting it to one public shout out per round is to avoid implausibly long tactical debates and to try to deal with the fact we are in different time zones, posting orders at different times etc.
Purely in character back and forth between enemies - like the Hermant vs Raymond dialogue - is fine however it is done.
Anyway, it's up to theFlax to decide, but from now on, I think I will stop trying to coordinate by PM. Bon chance everyone!
Last edited by econ21; 07-29-2009 at 09:42.
Coordination?
I knew there was something lacking on the blue side...
I agree though. We tried some coordination prior to the first round. Right now I limit myself to one off shouts to those close to me. I haven't figured in the enemies yet though.
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
Any chance we can get a legend for the player images. For the life of me, I can't tell who is who anymore.
Small correction.. I only subbed Rowan and Alphonse la Hire is his avatar.![]()
Many thanks!
Regarding the stances, IMHO it's a mistake to try to outguess someone when you can't actually *see* them. My strategy is to roll a set of random numbers and follow it absolutely, ignoring my opponent's supposed tendencies.
This does nothing to increase my chances of victory, but it does a lot to prevent people from claiming they 'figured me out' after a statistically insiginificant number of random successes.
![]()
What I like doing is having long drawn out discussion after the battle has ended and hearing all the explanations and "analysis" as to how they beat me.
Then depending on how I'm feeling I let them in on the secret, or not, as the case may be.
I've had some entertaining reactions.
![]()
Hey homies, I hate to derail your out of character discussion, but we're still looking for people to play in Capo de Tutti Capi III in the Gameroom. I don't know if all of you guys are familiar with Seamus Fermanagh's Capo games, or even Mafia itself (brought you us by GeneralHankerchief, if I read my Org history correctly), but they're tremendous fun. Please join!
The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.
Join Capo de Tutti Capi II! It's totally amazing!
Is Gaspard locked in combat with Bertin de Monsault this round?
Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
***
"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
From the game rules:
We've already completed 4 rounds and not a single person is has even been captured yet. Is the tournament still going to end after 7 rounds, even if only most people are still standing at that point?Duration: The tournament will last 7 rounds or until only one team remains standing, whichever comes first.
Less than full, I assume. Most of us have 8 hit points, so with 2D4 damage, we can expect to be around half strength if yellow. But you are right, there will be great variation, so we could just have 1 hit point or have 7.
With a duel with a risk of death, I think we would reveal the hit points - so people can decide whether to submit or hold back.
However, in this tournament, with the "scalp-hunting" victory condition, I can see some merit in not making the hitpoints public. Otherwise, we would probably see everyone piranha-like mob the guy with 1 HP, which would be a bit artificial and less fun. The closest modern equivalent to this kind of tournament might be a boxing match, where you don't really know how many "hit points" a fighter has mid-way through the fight.
I like that we can't see hitpoints, because the whole concept is quite gamey. I'd rather keep it that way in the future as well, with all the risk and uncertainty that entails![]()
Alphonse la Hire - Veteran of many battles seeking new employment
Spoiler Alert, click show to read:
In this particular instance with the tournament then I agree with Econ.
We are pulling blows anyway so it's more representation than "real" as is the original design of the dueling rules in the game.
I'd say next round there will be at least 2-5 captures. It's a minimum of 2 HP damage with 2d4 which also makes the average damage far more probable. Two hits and you're out, or damn close.
-EDIT-
I also like the idea of a "less than perfect" representation of damage.
Perhaps a code as we have now plus good IC descriptions of the action is enough to ensure that damage is "available" to be determined, but not in a purely accurate manner.
Last edited by AussieGiant; 07-30-2009 at 13:21.
Ah, right. For some reason I was thinking that the 50/51 stats were our HPs, not the 8/10 stats. At 8/10, we should definitely start falling pretty quickly.
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