Quote Originally Posted by Zim View Post
Last game saw single generals going off to conquer settlements at the start and I was hoping it would be a little harder this time.
Yes, rushing the AI will soon make the game unchallenging. Lusted recommends players fight only one AI faction in the first 50 turns, to give the AI a chance to build up and field good armies.

Econ21 assured me he calculated AI armies specifically to make up a bit for our giant horde of generals. I suppose I could have just recruited 20 or so generals for every faction, though.
For the information of the other players, I tried to give the AI troops of roughly the same purchase cost as our 20 or so RBGs, scaled somewhat so that smaller factions got less and larger ones got more. However, I figured just giving them knights might not be the best way to balance things, if this mod makes spearmen beat knights. So instead, I gave them a mix of units - usually knights, armoured spears and swords. The English in France got a little more, as they are cut off from easy reinforcement and tend to do daft things. Most are dispersed across settlements so don't expect to see any uber stacks immediately - just a leavening of the AI militia with the odd decent troop type.




PS: Zim, please can Hermant start in Paris? thanks