One thing I noticed : shouldn't we have a status and orders thread (like we did in LotR) ?
One thing I noticed : shouldn't we have a status and orders thread (like we did in LotR) ?
Philippe 1er de Francein King of the Franks
One of the main reasons I'm opposing buying Angers is that it seems rather gamey. What is 2-3,000 florins to us? Surely the diplomatic AI is too stupid to try this tactic. I remember in KotR when the Russians offered us money and threatened to attack us if we didn't accept.
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
Um, would they accept?[1] I never thought they would, but now that you put it like that I would not mind if the edict is voted down. I kind of gave up on M2TW diplomacy, as it seemed pretty unrewarding in vanilla at VH.
[1]That's a rhetorical question - I don't want people to play ahead.
I have finally purchased Kingdoms.
Now I have a lot bigger problem in my hands .. I need to find room for it in my PC![]()
Frankly, I don't think the English will accept selling us Angers or if they do it will cost us dearly (though I'm not sure because my M2TW days are far behind me now and I've not played LTC before)... Moreover, I see it as a way to enforce the "no-English bashing" policy that Philippe is trying to enforce...
What seems more gamey to me would be to allow some or all of our RBGs to rush English cities and castles and bring the downfall of England before the fist term is over (a result I'm sure we could collectively achieve)... Better to create a state of peace that will bring some more IC interaction in the next few seasons or in the next term.
Thta at least is my OOC point of view... back to IC
Philippe 1er de Francein King of the Franks
Now, after I have checked all these Kingdoms campaigns I have a small request:
Could we mod those Greek Firethrowers(or mangonels) in for us?
I think I haven't laughed so much for awhile after I saw what 20 units of Firethrowers can do!![]()
Set down to move people around to their preferred starting settlements, and according to the console 90% of them don't exist, at least under the names on their unit cards.
I can give traits since I can click on the characters and type in "this" instead of their name, but that doesn't work for the teleport command.
Even if we decided to just let characters hoof it to starting locations, this makes killing off the extras a problem. At least there's a crossing in LTC across the Channel, so I could kill them within a few turns by manually moving them...
I'll need to discuss things with Tristan to see how he added the more authentic names. Maybe the internal names are different from the ones we see.
In the meantime the Council is extended one day as I've received a request to push it back a little. Future Councils will be shorter but I wanted to be generous timewise with our first one.![]()
Last edited by Zim; 08-07-2009 at 23:27.
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