Back from the celebrating... :cheers:
That brings up a good point. I don't think this was ever addressed before but if we're going to use any civil war mechanism that increases movement we need to think about whether to allow the players involved in the war to attack enemy faction settlements or not.
On the one hand not allowing it would prevent things like Hummel's attempt to build a powerbase in Flanders by attacking Danish settlements there. On the other there is the potential to use increased movement rates to blitz enemy settlements (and if that faction were popular enough or killed off their opponents they'd have a good chance of getting them ratified as well...).
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