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Thread: Battletech nerds rejoice? Mechwarrior 5 being worked on?

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  1. #1
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Battletech nerds rejoice? Mechwarrior 5 being worked on?

    Quote Originally Posted by Ramses II CP View Post
    MechCommander 2 was (IMHO) broken as released, but fans fixed it a few years later and made it even better than the first one. I played through a fan mod about 3 years ago that was fantastic, but I've lost the link (And my MC2 disks) since.

    This was probably the mod: http://www.wolfman-x.net/

    And both games are now free, 1 and 2. They've even released the complete source code for MC2 as part of the XNA devkit. You can download them all here: http://mechcommander.org/

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  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Battletech nerds rejoice? Mechwarrior 5 being worked on?

    downloading, thanks
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  3. #3

    Default Re: Battletech nerds rejoice? Mechwarrior 5 being worked on?

    I wasn't aware there was a mod for MC2. I will give that a go (in between STW) when I finish the other game I'm on at the moment.

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  4. #4
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Battletech nerds rejoice? Mechwarrior 5 being worked on?

    Quote Originally Posted by Whacker View Post
    This was probably the mod: http://www.wolfman-x.net/

    And both games are now free, 1 and 2. They've even released the complete source code for MC2 as part of the XNA devkit. You can download them all here: http://mechcommander.org/
    That was, in fact, the excellent mod I played and it looks as though some work has been done on it since I last took a swing at it. Since the game is free now I should make another run through, see what's changed. Mostly I remember it actually being difficult in some spots, forcing me to think and conserve resources to succeed.

    I'm still very sad that MW5 is going to be a console game.


  5. #5
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Battletech nerds rejoice? Mechwarrior 5 being worked on?

    Honestly, I didn't find the mod to be very hard at all. If anything I noticed a few bugs, like the list of clan mechs available for purchase didn't update after a bit. The other really, really obnoxious one was that an updated building model would explode when a mech walked close to it, and it'd invariably take out the mech and the surrounding entire 3 city blocks.

    Overall I found the game to be not hard at all, stock and modded. The trick to everything is to pull small groups of enemies and deal with them individually. Mechs are the easiest, just hold numpad 8 when you click to attack so they'll aim for the cockpit. A few shots with PPCs and you have a perfect mech to salvage.

    Two things I wanted to mod in. First, give the stupid repair bays and repair trucks a lot more resource points. Having a repair truck run out before it's done patching up even half of my badly mauled Zeus was obnoxious. Second, I want the clan heatsinks to be purchasable in the customization menu.

    "Justice is the firm and continuous desire to render to everyone
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  6. #6
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Battletech nerds rejoice? Mechwarrior 5 being worked on?

    Quote Originally Posted by Whacker View Post
    Honestly, I didn't find the mod to be very hard at all. If anything I noticed a few bugs, like the list of clan mechs available for purchase didn't update after a bit. The other really, really obnoxious one was that an updated building model would explode when a mech walked close to it, and it'd invariably take out the mech and the surrounding entire 3 city blocks.

    Overall I found the game to be not hard at all, stock and modded. The trick to everything is to pull small groups of enemies and deal with them individually. Mechs are the easiest, just hold numpad 8 when you click to attack so they'll aim for the cockpit. A few shots with PPCs and you have a perfect mech to salvage.

    Two things I wanted to mod in. First, give the stupid repair bays and repair trucks a lot more resource points. Having a repair truck run out before it's done patching up even half of my badly mauled Zeus was obnoxious. Second, I want the clan heatsinks to be purchasable in the customization menu.
    Hrm, as I recall back when I played it the first five or six levels were tough due mostly to tech and mech quantity differences. The basic mechanic of the gameplay, draw individuals and overwhelm them, is simple so once you accumulate the resources to have a decent stable of mechs the game gets a lot easier.

    Things may have changed since then, I guess. Eventually I'll make another run through and see. The unmodded game was pathetically easy and broken in a number of ways.


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