“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Me neither.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
The second one isn't as good; it lost something in translation to 3d. The controls aren't terribly good and I think the live action stuff crossed the line from good cheesey to bad.
Unfortunately MC1 freezes on my computer and MC2 doesn't. :(
MechCommander 2 was (IMHO) broken as released, but fans fixed it a few years later and made it even better than the first one. I played through a fan mod about 3 years ago that was fantastic, but I've lost the link (And my MC2 disks) since.
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This was probably the mod: http://www.wolfman-x.net/
And both games are now free, 1 and 2. They've even released the complete source code for MC2 as part of the XNA devkit. You can download them all here: http://mechcommander.org/
downloading, thanks![]()
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
I wasn't aware there was a mod for MC2. I will give that a go (in between STW) when I finish the other game I'm on at the moment.
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“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
That was, in fact, the excellent mod I played and it looks as though some work has been done on it since I last took a swing at it. Since the game is free now I should make another run through, see what's changed. Mostly I remember it actually being difficult in some spots, forcing me to think and conserve resources to succeed.
I'm still very sad that MW5 is going to be a console game.
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Honestly, I didn't find the mod to be very hard at all. If anything I noticed a few bugs, like the list of clan mechs available for purchase didn't update after a bit. The other really, really obnoxious one was that an updated building model would explode when a mech walked close to it, and it'd invariably take out the mech and the surrounding entire 3 city blocks.
Overall I found the game to be not hard at all, stock and modded. The trick to everything is to pull small groups of enemies and deal with them individually. Mechs are the easiest, just hold numpad 8 when you click to attack so they'll aim for the cockpit. A few shots with PPCs and you have a perfect mech to salvage.
Two things I wanted to mod in. First, give the stupid repair bays and repair trucks a lot more resource points. Having a repair truck run out before it's done patching up even half of my badly mauled Zeus was obnoxious. Second, I want the clan heatsinks to be purchasable in the customization menu.
Hrm, as I recall back when I played it the first five or six levels were tough due mostly to tech and mech quantity differences. The basic mechanic of the gameplay, draw individuals and overwhelm them, is simple so once you accumulate the resources to have a decent stable of mechs the game gets a lot easier.
Things may have changed since then, I guess. Eventually I'll make another run through and see. The unmodded game was pathetically easy and broken in a number of ways.
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Hope it's not too off-topic but I wanted to expand on this a little:
Here is a Q&A thread from the people who will be releasing MW4. Apparently it's only going to be Mercenaries (fine with me, that was the best one by far, campaign-wise) plus some expansions and MekPak 3.1, with MekPak 4 possibly coming later. (I never even knew those MekPak things existed... sounds fun.) It will be a few weeks until release, so probably August, maybe a little later.
The Mekpaks are excellent, Mektek did great work IMHO. All the usual whining came from all the usual suspects, but loads of added content for free is nothing to sneeze at IMHO.
There's still a multiplayer league running out there that I used to play in called MechWarrior Leagues:
http://www.mechwarriorleagues.com/cg...main/index.cgi
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The best things that Mektek and the HDP team fixed were the stupid sounds, IMO. I couldn't stand those damn things.
Here you have what amounts to a big huge sabot shotgun that can punch through very heavy armor and does ridiculous damage. What does it sound like?
"BLOOOOP!!!!"
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Well, I'm just waiting for MechWarrior: Living Legends mod for Crysis myself, until I can check if the new Mechwarrior game is any good or Mechassault in sheep's clothes (never played Mechassault, but have so far not read one positive post about it on various fora).
And as for my faction preference, well my signature image should give a good indication
@Martok:
Clans have better tech and all that yeah. But what offsets them is that they have 710 million or so total population with 0,01 percent of those as warrior caste (compared to Inner Sphere, where any modest planet has average 1-2 billion inhabitants). In addition their worlds are very resource-poor. Plus, what many people seem to not realize is that the Clans are VERY authoritarian...one Clan was outright annihilated because they espoused unClanlike tendencies such as democracy, free speech and freedom. Most Clans can be compared to ancient city states where only a small minority ruled, with the rest having nothing to say.
"Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
Shooting down abou's Seleukid ideas since 2007!
Last edited by Martok; 07-25-2009 at 04:56.
"MTW is not a game, it's a way of life." -- drone
Last edited by Krusader; 07-25-2009 at 12:31.
"Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
Shooting down abou's Seleukid ideas since 2007!
Let's keep the discussion clean and not mention any of that horrific, banal Dark Ages nonsense which does not exist. *covers ears, closes eyes, and hums to self*
What I would have absolutely LOVED is them pulling something like Lucasarts did with Bioware. They wiped the slate clean, went back to a relatively untapped/unused era and started from scratch. Lo and behold they ended up producing what IMO ranks up there with the best PC RPGs of all time, KOTOR1. Imagine if they'd done the same thing except going back to the height of the Star League.![]()
Dark Age is pretty much dead by now.
And the tabletop miniature game is having its Reneissance atm, with new books, minis and whatnot being released including Anniversary book with loads of art, boxsets with 3025 era mechs and a Clan 3050 era boxset later. Add in that they have been allowed to use certain iconic BattleMechs from before now, the so-called "Unseen". Classic Battletech is simply called Battletech now, which is indicative about Dark Age's status. Granted the legacy of Dark Age is that the new timeline the Jihad (3067-3082) has to be written and follow certain historical tidbits established by Dark Age. Although the Jihad was planned by the original creators though.
As for the PC game. I'll say again. I hope they don't dumb it down for a general console audience and instead focus on Battletech fans. As someone said 25 million people have used one kind of Battletech product, be it RPG, miniatures, novels, video games etc.
"Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
Shooting down abou's Seleukid ideas since 2007!
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I'm not holding out any hope whatsoever after reading the interview with the devs.
What I am considering is writing an impassioned email to them begging for a few scraps and pittances. For one, if they just give us the ability to FIX crap. That's honestly all I ask. Oblivion and Fallout had/have horrible, garbage interfaces that work great for the console but suck horribly for the PC. Even now with what we know and how to modify them, the best mods still fall way short of what could, should be possible. Give us the ability to script, configure, whatever these things ourselves and that'll go a long, long way. There seems to be this overriding mentality that simplicity is best and everything should be boiled down to about 4 control actions, including WASD/mouse, and that the average gamer has no more IQ or ability to memorize 5 keystrokes in a game. FFS, come on. I had every control memorized for several games as complex as ATF simultaneously, and I'm no genius by any means.
Crap, crap, crap. Some bad news regarding the license(s) for certain Mechs:
Spoiler Alert, click show to read:
So in short, most of the mechs I would've wanted to play as are not even going to be in the game.For me, that alone is practically reason enough to not get it.
Last edited by Martok; 08-23-2009 at 07:58.
"MTW is not a game, it's a way of life." -- drone
couldnt they just tweek them slightly in the cosmetics department and change the name?
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
Yeah, wasn't happy myself. Of the earliest Mechs, the Warhammer is among my favourites. But when it comes to Battletech rights and licenses, its just one big snafu. Microsoft owns video game rights, Eisner movie rights and some third company other rights again.
"Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
Shooting down abou's Seleukid ideas since 2007!
Wait, what is this "unseen" thing they're talking about?
The unseen mechs, or the ones that don't suck anyway (The LAMS, I'm sorry to say, are lousy art and ripped off from other stuff anyway), are in the expansions to MechWarrior 4. If I recall correctly the Longbow was a stock Mercenaries mech too, so it was put in by MS/FASA before Mektek got involved.
That doesn't mean they'd be in a new game necessarily, but it does imply that Microsoft has or had some access to the rights.
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Last edited by Ramses II CP; 08-25-2009 at 14:09.
No land-air mechs? What a shame. They always rocked in tabletop battles.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
The Warhammers can be seen in some ports of Japanese Mecha to American... sometimes with rather interesting joining of different series into the same universe/arc.
From memory they are in the same series as the LAMs. And are kind of a ship defense unit that stays put (doesn't fly off) and do a fair amount of damage just walking on the surface.
anyone every play on a battletech mux?
http://xbox360.gamespy.com/xbox-360/...1021493p1.html
MechWarrior in Legal Trouble?
Harmony Gold claims that parts of the upcoming MechWarrior game's trailer violate its trademarks.
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