Ships auto-repair after battles

Thread: Ships auto-repair after battles

  1. FactionHeir's Avatar

    FactionHeir said:

    Default Ships auto-repair after battles

    I noticed this for a while now. Ships that have been seriously damage (red and almost no hull left on any or both sides) automatically repair back to orange after battle, which you can see when you enter battle with them next time. On the campaign map they do display as having just about no hull, but in battle mode they are 1/3 status.
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  2. Durallan's Avatar

    Durallan said:

    Default Re: Ships auto-repair after battles

    I can only guess that it may be that these ships have carpenters on board and that when a ships hull gets that low, they need to do some emergency repairs?
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  3. Zenicetus's Avatar

    Zenicetus said:

    Default Re: Ships auto-repair after battles

    Quote Originally Posted by Durallan View Post
    I can only guess that it may be that these ships have carpenters on board and that when a ships hull gets that low, they need to do some emergency repairs?
    That's true... all ships would have a carpenter and carry plugs of various sizes (drat, there's a word for it and I can't remember!), and spare timber for repairs. It could also be just a gameplay decision to give the player a little more challenge when attacking, so it isn't a one-shot kill, and at least a chance when on the defensive.
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  4. Fisherking's Avatar

    Fisherking said:

    Default Re: Ships auto-repair after battles

    Quote Originally Posted by Zenicetus View Post
    That's true... all ships would have a carpenter and carry plugs of various sizes (drat, there's a word for it and I can't remember!), and spare timber for repairs. It could also be just a gameplay decision to give the player a little more challenge when attacking, so it isn't a one-shot kill, and at least a chance when on the defensive.

    You are talking about the cone shaped DC Plugs. Damage Control Plugs as well as spars and timbers for makeshift repairs.

    It is a good thing that they have it in. They do a much better job of repairing damaged sails between battles.


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    the vast limits of their knowledge.
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  5. FactionHeir's Avatar

    FactionHeir said:

    Default Re: Ships auto-repair after battles

    And of course restocking lost crew on the high seas...
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  6. Fisherking's Avatar

    Fisherking said:

    Default Re: Ships auto-repair after battles

    Quote Originally Posted by FactionHeir View Post
    And of course restocking lost crew on the high seas...
    That is one I have not seen. Perhaps some few wounded recover if you have seen it.

    I did have to laugh at one ancillary an admiral acquired though, it was a naval surgeon and the ability was like a minus 15 or 20% chance of wounded recovering.


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  7. Tora's Avatar

    Tora said:

    Default Re: Ships auto-repair after battles

    Quote Originally Posted by Fisherking View Post
    You are talking about the cone shaped DC Plugs. Damage Control Plugs as well as spars and timbers for makeshift repairs.

    It is a good thing that they have it in. They do a much better job of repairing damaged sails between battles.
    Yes, sails always seem to be back to 100% in time for the next encounter. I don't think it pays to look too closely at the logic of naval battles though, it will only upset you
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  8. antisocialmunky's Avatar

    antisocialmunky said:

    Default Re: Ships auto-repair after battles

    The math for that works out if they're using every limb and their teeth. :)
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