View Poll Results: What recruitment system should be used in a civil war?

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19. This poll is closed
  • Seneschal based - as in draft rules

    1 5.26%
  • Draft based

    10 52.63%
  • Mercenary based

    7 36.84%
  • I abstain

    1 5.26%
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Thread: PvP recruitment mechanics poll

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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default PvP recruitment mechanics poll

    In the PvP mechanics brainstorming thread, we have identified three alternative rules for recruitment during a civil war. This is an informal poll of prospective KotF players to gauge their opinion. Zim will have the final say on what rules we adopt.

    The alternatives are:

    (1) Seneschal-based recruitment: this is the system in current draft rules, where recruitment is the same in civil war as out of it. The Seneschal makes the recruitment choices, subject to the prioritisation mechanic.

    (2) A draft-based system: this will allow players to recruit one unit per settlement per turn in a civil war (Kingdom funds permitting), but they will have to disband an equal number when the war is over.

    Detailed rules:
    Spoiler Alert, click show to read: 
    1) Each turn of civil war, players can prioritise recruitment (draft) one unit for every settlement they own or have conquered during the war, replacing their normal prioritizations until the next Council session (normally 10 turns).
    2) Drafts take precedence over ALL other monetary expenditures in the game and are executed by the GM when implementing combatants' move orders, recruiting by settlement in a random order, but with priority given to settlements that did not draft in the previous turn.
    3) When the civil war is over, each player must give orders to the GM to disband one full strength unit for every unit drafted during the war (the GM will umpire any unit transfer exploits designed to evade disbandment).


    (2) A mercenary-based system: this will allow players in a civil war to recruit mercenaries up to their prioritisation limits, but they will have to disband them after the war is over.

    Detailed rules:
    Spoiler Alert, click show to read: 
    1. Mercenaries can only be recruited during a civil war, or by an edict
    2. At the end of a civil war, all mercenaries not recruited through edicts (that have not expired) are disbanded
    3. A player involved in a civil war may only recruit 1 mercenary per turn, and only up to a total number of their prioritizations per term.
    4. In civil war, mercenary recruitment takes precedence over ALL other monetary expenditures in the game and are executed by the GM when implementing combatants' move orders, recruiting by player in a random order, but with priority given to players that did not recruit mercenaries in the previous turn.


    Some pros and cons

    The Seneschal recruitment system is simple, but clearly weights the war heavily in favour of the side with the Seneschal and perhaps more importantly, the previous Seneschals. (With no or very limited recruitment during the civil war, starting armies will be decisive).

    The draft and mercenary based systems share some features in common - in particular, in both systems, players will have to relay their recruitment requests to the GM each turn and any extra recruitment during war will lead to disbandment of units after war.

    The draft system will probably lead to more recruitment during civil war, as it will apply to both neutrals and combatants, and for most ranks, one unit per settlement is far more than their prioritisations. For example, a baron might draft 10 units per term compared to their normal prioritisation of one. However, this level of recruitment may well drive the Kingdom into debt and thus dry up. Under the draft based system, settlements will have added importance for recruitment.

    The mercenary system will remove the need for the GM to keep count of how many units have been recruited and simplify disbandment after the war. Mercenary pools will have added importance for recruitment.

  2. #2
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: PvP recruitment mechanics poll

    Interesting. It seems the mods favor mercenary recruitment.


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  3. #3
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: PvP recruitment mechanics poll

    It's a lot closer than I had expected.
    V&V RIP Helmut Becker, Duke of Bavaria.



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  4. #4
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: PvP recruitment mechanics poll

    Man, I can't decide. Quick, everybody fight for my vote!

  5. #5

    Default Re: PvP recruitment mechanics poll

    I'm also undecided. Persuade me!

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  6. #6
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: PvP recruitment mechanics poll

    Well, the draft system is much more certain as far as allowing everyone to recruit, which means bigger battles, and helps the weaker side rather more. The merc system makes keeping track easier, but is dependent on mercenary pools. Large wars contained within a small-mediumish area will see pool depleted rapidly. Say two adjacent Houses of five members each fight. I could see pools being depleted very quickly resulting in a lot of "noone can recruit mercs" turns. Whether that is good or bad depends on perspective.

    Also, recruiting mercs during times without war would require an edict. While mercenaries don't provide as much local character in armies in LTC as, say, EB, I could see generals in for example Outremer wanting some local HA mercs, or a Great Cross for a crusade. I guess they'd have to convince the Council for that.
    Last edited by Zim; 07-14-2009 at 08:13.
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  7. #7
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: PvP recruitment mechanics poll

    I like the in game mercenary pool limitations.

    Realistic, built in and will keep battles small, short, sweat and perhaps a little more decisive. Meaning one side wins rather than big battles with pyrrhic victories.

  8. #8
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: PvP recruitment mechanics poll

    Quote Originally Posted by AussieGiant View Post
    I like the in game mercenary pool limitations.

    Realistic, built in and will keep battles small, short, sweat and perhaps a little more decisive. Meaning one side wins rather than big battles with pyrrhic victories.
    I like using mercs in theory, it would be easier to demobilize them after a civil war, but I think the merc recruitment pools are just too shallow to fuel a civil war. There are usually only a few units available in each region.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  9. #9
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: PvP recruitment mechanics poll

    Would there be an exception for recruiting mercs during a Crusade, or for each Crusade would we have to authorize it through an edict or CA?
    Chretien Saisset, Chevalier in the King of the Franks PBM

  10. #10
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: PvP recruitment mechanics poll

    Quote Originally Posted by OverKnight View Post
    Would there be an exception for recruiting mercs during a Crusade, or for each Crusade would we have to authorize it through an edict or CA?
    Through edicts and CA's.

  11. #11
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: PvP recruitment mechanics poll

    Quote Originally Posted by Cecil XIX View Post
    Man, I can't decide. Quick, everybody fight for my vote!
    *slap*

    pull your self together man!
    Last edited by AussieGiant; 07-14-2009 at 08:06.

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